Institute of Electrical and Electronics Engineers
Public Keys, One Way Functions and Hard Problems
Use paint to teach about cryptography. Scholars explore public key cryptography by attempting to mix a secret color using paint. After the activity, they investigate the Diffie-Hellman method using prime numbers, exponents, and modular...
Teach Engineering
Battle of the Beams
Make the strongest beam possible using taffy? Groups mold a taffy-water mixture into a beam and a reinforcing material of their choice. To finish the final installment of a two-part series, participants test its strength by adding...
Teach Engineering
Fun Look at Material Science
Introduce materials science with a class demonstration. After showing a PowerPoint presentation on materials and their properties, instructors provide a ceramic tile, a Popsicle stick, a paper clip, and a plastic bag as examples of...
Teach Engineering
All About Linear Programming
Class members connect engineering with an understanding of linear programming using a technical resource. Scholars learn about linear programming (linear optimization) and how it applies to engineering design in the first of two modules....
Teach Engineering
About Accuracy and Approximation
How accurate are robots? Groups draw lines by moving robots backwards and forwards by one rotation of the wheels. Using the appropriate formula, they determine the percent error in the length of the lines in relation to the calculated...
Teach Engineering
Engineers Love Pizza, Too!
Help overcome challenges in eating pizza. Scholars work in groups to design a device that assists a physically handicapped person eat pizza. They build a prototype of such a device to test their designs before building. To...
Teach Engineering
Applying Statistics to Nano-Circuit Dimensions in Fabrication
Do flexible circuits change dimensions during fabrication? Groups use GeoGebra software to measure the length of pictures of flexible nano-circuits. To determine if the circuits change dimensions, future engineers use Microsoft...
Teach Engineering
Statistical Analysis of Flexible Circuits
Scholars connect statistical analysis with flexible electric circuits. They first learn about flexible circuits and their applications through a PowerPoint presentation and then consider how the fabrication process for these circuits...
Teach Engineering
Amusement Park Ride: The Ups and Downs in Design
Groups design the ultimate roller coaster by considering potential and kinetic energy. They test their designs using marbles and then go on to rate each group's design based on aesthetics, loop diameter, and cost.
Teach Engineering
Optimizing Pencils in a Tray
What do you call a story about a broken pencil? Pointless. Scholars may not be telling stories when using the resource, but they are solving optimization problems involving the maximum number of pencils that can fit on a tray. They...
Teach Engineering
Accelerometer: Centripetal Acceleration
Scholars build robotic arms that swing back and forth and use them to collect velocity and acceleration data. To analyze the results, pupils compare data to the equations for angular velocity and centripetal acceleration.
Tech Museum of Innovation
Lighter than Air
Scholars participate in two design challenges concerning flight in the second instructional activity of the series. They design balloon crafts that have neutral buoyancy and forward motion.
Tech Museum of Innovation
Ant-Man Saves the Day
Provide Ant-Man with a flying device to aid in fighting crime. The first installment of a five-part unit has learners designing and building a flying device for Ant-Man. They write a narrative essay describing the engineering process...
PBS
Invisible Force
Investigate invisible forces. Young engineers design a setup that changes the direction of a steel ball using a magnetic force. The purpose of the setup is to model the gravitational pull of spacecraft by planetary bodies.
PBS
Inspector Detector
How do spacecraft detect magnetic fields? The fourth installment of a five-part unit has learners develop a device with magnets that allows for the detection of magnetic fields. They use a map of an imaginary planet to try out their...
PBS
Robo Arm
Future engineers create robotic arms like those on rovers built by NASA in the second lesson of the series. They test their devices by attempting to pick up and move cups to a specified location.
Tech Museum of Innovation
Launch It!
Launch a activity on flight with a challenging resource that asks scholars to first brainstorm and test ways to move a ping pong ball with given materials, then apply the results to design a launcher for them.
Tech Museum of Innovation
Hoop Glider Design Challenge
The fourth installment of a five-part unit has young engineers designing and testing hoop gliders. They adjust the ratio of the front loop and back loop of the glider to determine the best design for the longest flight.
Tech Museum of Innovation
Engineering Takes Flight
Groups explore concepts of flight by creating paper airplanes from different types of paper and testing their flight. They use the results to identify the optimal material.
Curated OER
An Exploration of Cradle-to-Cradle Design Thinking
Introduce cradle-to-cradle design thinking. Scholars first discuss the importance of natural laws and rights. They then use a variety of online and print resources to research eco-efficiency and cradle-to-cradle design.
Tech Museum of Innovation
Seed Dispersal
Engineering challenges are not just man-made ... nature has its own set of them. A hands-on STEM activity has groups designing a seed dispersal system. Each group can only use one sheet of paper — a tough task!
Code.org
Keys and Passwords
Scholars explore the relationship between cipher keys and passwords and as they learn more about the Vigenere cipher and continue to read from the book Blown to Bits in the seventh lesson plan of the series. They conduct an activity...
Code.org
Rapid Research – Data Innovations
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
Code.org
Practice Performance Task - Security and Hacking in the Real World
Young computer scientists create a visual artifact that represents their research into a computing innovation in the world of cybersecurity. They then work individually to write an essay on the impact of technology on cybersecurity.