Nemours KidsHealth
Sports Safety: Grades 6-8
Sports safety is the focus of two activities. Scholars read an article concerning sports safety then complete a handout that challenges them to list sports injuries and ways to prevent them. After reading the second set of articles, a...
Nemours KidsHealth
Concussions: Grades 9-12
Spread the word about concussions! After reading articles about concussions and sports safety, small groups create paper slide videos to educate their peers about concussions, their symptoms, long-term consequences, and how to protect...
Nemours KidsHealth
Sports Safety: Grades 3-5
Two lessons examine the importance of safety while playing sports. After thoughtful discussion, partners complete a graphic organizer that details their favorite sport and safe ways to play it. Scholars examine winter sports and identify...
Nemours KidsHealth
Safe and Healthy Summer: Grades 3-5
Scholars become familiar with a tool designed to ensure a safe and healthy summer. Following the "5-2-1-Almost None" rule, pupils eat five or more servings of fruits and vegetables, keep screen-time under two hours, be physically active...
Nemours KidsHealth
Bike Safety: Grades 9-12
Here's a sobering stat: more than 300,000 kids go to emergency rooms each year for bike injuries. Two activities help scholars learn how to avoid injuries and follow bike safety rules. Class members read three background articles related...
Nemours KidsHealth
Water Safety: Grades 9-12
Make a big splash with a instructional activity about water safety. After reading three articles related to water safety, high schoolers first choose one water safety rule to research and write a report summarizing their findings. They...
Nemours KidsHealth
Sportsmanship: Grades 9-12
The increasing number of unsportsmanlike conduct penalties, red cards, and ejections from games points out the need for activities that help young people recognize behaviors that exemplify good sportsmanship. For homework, class members...
Nemours KidsHealth
Sports Safety: Grades 9-12
What to do and what not to do when training and playing sports. That is the focus of two activities designed for teens. In the first activity, individuals read research about factors that contribute to safe sport participation and share...
PhysEdGames
Sleep Tag
Zombies? No, just sleepwalking taggers. After splitting the gym into two sides, pick two people to be the taggers and two people to be the magic fairies. As taggers tag people on the daytime side, they must "fall asleep" on the nighttime...
S&S Worldwide
Fitness Challenge
Don't be a couch potato! Get up and moving with a February 2018 calendar that suggests daily exercises that will get your feet walking and your heart pumping. There's even a special challenge for Super Bowl Sunday.
Yummy Math
The Olympic Flame's Trip
Just in time for the start of the Winter 2018 Olympics, you can track the Olympic torch relay through the Republic of Korea. But there must be some math involved, right? Give learners a worksheet that prompts them to calculate the...
PhysEdGames
Capture The Ball
Play this fun twist on capture the flag with your class! After setting up the equipment, divide the class into two equal teams, and choose one person to be a guard on each team. The guard is the only person on either team allowed to...
PhysEdGames
Dinosaur Prowl
Prowl like a dinosaur! Choose several students to be the dinosaurs. The dinosaurs with dodge balls are the taggers, and the Triceratops on the scooters are the freers. As the other players are tagged with balls, the Triceratops scoot...
PhysEdGames
Dead Ant Tag
Tag, you're a dead ant! Players run around the playing area and runs from the taggers. If a player gets tagged, then they must lay on the ground with their arms and legs in the air. To get back into the game, four people must touch the...
PhysEdGames
4-Square Volleyball
Bump, set, spike! Play this twist of 4-square to practice volleyball skills. All you need is four squares connected in all the same corner, and four players. The goal of the game is to be able to get to the king's square by...
PhysEdGames
CandyCane Tag
Choose a tagger. The rest of the class runs around the gym. If a runner is tagged, they must freeze and stand in the shape of a candy cane. To get back into the game, another runner must run underneath the arch of the candy cane.
PhysEdGames
Snowflakes
First choose three people to be taggers, and two players to be freers. Give each tagger a white foam ball, and give each freer a yellow ball. The rest of the class runs around the playing area. If a runner is tagged with a white ball,...
PhysEdGames
Gingerbread Man Tag
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
PhysEdGames
Santa Tag
Choose a class member to be the Santa. Everyone else is a reindeer and spreads out around the gym. Santa's objective for the game is to tag the others so he can round up his reindeer. When a reindeer is tagged, they must step out of the...
PhysEdGames
Robot Tag
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
PhysEdGames
Team Ball Tag
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
PhysEdGames
Keeper of the Castle
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of equipment....
PhysEdGames
Skunk Tag
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
PhysEdGames
Pacman
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....