Vita Education Services
Past Continuous Game
Your pupils were studying the past continuous when you realized that they could benefit from this game! Learners roll a die and complete the sentence they land on. They will have a chance to begin and end sentences.
Nosapo
Body Language
When it comes to learning a language and literacy, understanding nonverbal communication is often as important as verbal communication. An interactive body language activity incorporates role play to demonstrate the difference between...
Curated OER
Figurative Language
Play a figurative language game! Starting with a review of terms, this presentation quickly launches into a quiz game with hyper-linked answers. Simply click an answer to find out if it's wrong or right. The option to try again is always...
MENSA Education & Research Foundation
Magical Musical Tour: Using Lyrics to Teach Literary Elements
Language arts learners don't need a lecture about poetry; they listen to poetry every day on the radio! Apply skills from literary analysis to famous songs and beautiful lyrics with a instructional activity about literary devices. As...
National Endowment for the Humanities
A Wrinkle in Time: The Board Game
Tackle some big questions about A Wrinkle in Time by Madeleine L'Engle with a board game project. As learners brainstorm for and complete their board games, they consider what helps and hinders Meg on her journey and why she succeeds in...
Curated OER
Gerund Board Game
Play a board game that tests learners' knowledge of gerunds and promotes discussion. As players move along each square, they answer questions using a gerund.
Spelling City
Card Flip Game: Synonyms and Antonyms
Match words to their synonyms and antonyms with a card flip game. Kids turn over two cards on their turn and determine if they are synonyms or antonyms; if not, they replace the cards and try again.
Curated OER
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Mystery Word Wall Game
Practice using words found on the classroom word wall, in vocabulary lists, or on spelling lists with your class. Young readers use clues to find the mystery word in the room. They can tally the points earned from identifying words...
K12 Reader
Pronoun Match Game
Book goes with it and Sarah goes with she... but what about the rest of these nouns and pronouns? Challenge your pupils to match the nouns and pronouns to each other correctly during this memory-style game.
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Curated OER
Origin of the Modern Summer Games
Where did the Olympic Summer Games originate? The class takes a look at ancient origins of modern Olympic games. They research the Olympics and write a compare and contrast essay that describes how the Olympic Games have changed since...
Curated OER
Create Your Own Classroom Olympic Games
Students create their own version of the Olympic Games. They compete in the games of their choice and keep score.
Curated OER
Discussion Web: Ender's Game
Designed to encourage readers to consider both sides of of the question of whether Ender is responsible for the death of all the buggers, individuals search for examples from Orson Scott Card's popular science fiction novel, Ender's Game...
Curated OER
"The Most Dangerous Game" Study Guide
After reading Richard Connell's best known work, "The Most Dangerous Game," have your class complete the 12 study questions included here. Readers answer plot related questions, compare and contrast characters, and analyze story elements.
Curated OER
Biopoem: Ender's Game
Here's an activity designed to encourage character analysis. Readers craft a biopoem for a character in Orson Scott Cards' popular science fiction novel Ender's Game.
Curated OER
Ready Set Go Woah: KWL for Ender's Game
Readers of Orson Scott Card's award-winning science fiction novel, Ender's Game use the provided KWL worksheet to list what they already know about war, what they think they will learn in reading the book, the new information they did...
Curated OER
Leadership Qualities: Ender's Game
What are the important character traits of a good military leader? Individuals ponder this question before reading Orson Scott Card's science fiction novel, Ender's Game. After individuals rank a series of qualities, groups meet, compare...
Curated OER
Word Square: Ender's Game
Ansible. Hegemony. Candor. Readers of Orson Scott Card's Ender's Game create word squares for vocabulary words drawn from this award-winning science fiction novel.
Curated OER
Memory Games
Researchers say that we need to hear and see new language 12 times before we remember it! Here's a plan that details a series of games that can be used as memory exercises. Bingo, Noughts and Crosses, Pelmanism, and repetitive speaking...
Teachers.net
Figurative Language
When is a staple remover a fanged monster? In your ELA classroom when you're teaching this fun figurative language lesson, of course! Get your young writers using figurative language by making a game of it. Give groups a paper bag full...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
EngageNY
Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
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