Teacher Vision
Political Events and Summer Olympic Games
During an Olympics year, the world joins together to celebrate athleticism, patriotism, and history. Learn about the Olympiads of the 20th century with a research project in which groups research one year's Olympic Games. They note the...
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Rescue Mission Game
Students conduct probability experiments. In this rescue mission lesson plan, sudents play a game and collect statistical data. They organize and interpret the data and determine the probability of success. Students plot points on a...
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Mind Games
Students design a prototype game as they simulate being game designers for a major corporation. They base the game on the major body systems.
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History of Toys and Games
Students research history of popular toys to learn when those toys were first introduced. They use measurement skills to create an accurate timeline.
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The Consequences of Our Consumer Behavior - Toys And Games
Students examine how consumer information can protect consumers from unsafe products. They identify popular games and toys, discuss labelling, role-play sharing and playing safely with toys, and plan and design their own safety...
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Adjunct Materials
Students describe and evaluate adjunct educational materials for their usefulness in social studies classrooms. They identify means of randomly pairing students using social studies content and develop social studies-themed unit plans...
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OLYMPIC SHADOW BOXES
Students, in groups, use library reference materials to research an Olympic sport and create a visual display/shadow box to represent it.
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Wedge Game
Students explore the Carbon Mitigation Initiative by playing the Wedge Game. In this environmental science lesson, students discuss different strategies to reduce carbon emissions. They evaluate their strategies and rate sustainability.
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THE EMBRYO GAME
Young scholars develop a game similar to BINGO. They compare the reproduction and embryo development of different organisms while initiating group and cooperative learning. They constuct cards from vocabulary words.
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Fair Game?
Students evaluate possible gender stereotypes perpetuated by computer games, particularly those designed for girls. They design a prototype for a gender bias-free computer game that would appeal to both males and females.
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Day Ten: The Dating Game
Students participate in a game show to practice language. In this language lesson plan, students create their own Dating Game. Based on their level of language acquisition, students create commercials, make questions, become contestants,...
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Reference Source Four Square
Fourth graders play a four-square game on the playground while reviewing four main references -- dictionary, atlas, thesaurus, and encyclopedia. Students must throw the playground ball in the correct "square" identifying the correct...
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Old friends, New game
Pupils create characters from a book. In this Language arts lesson, the students act out the story by role playing. The pupils learn how to articulate correctly, by working together to arrive at the same destination.
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OLYMPIC SHADOW BOXES
High schoolers acquaint themselves with little-used library resources/reference materials and create shadow boxes to be displayed in the Media Center based on the research they've done regarding the Winter Olympics.
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Fictional Characters
Students explore fictional characters. In this fictional characters lesson plan, students hear information about a character then ask and answer questions. Students also answer true/false questions about the character and make a mini...
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Water's Edge Café
Students observe water birds feeding at a local wetland, record what they see, and construct an appropriate menu for a "Waterfowl Cafe." They also play a "flocking" game.
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Roman Gladiators
Students review basic Latin terms pertaining to Roman gladitorial games, print out pictures of gladiators from Internet, share photos with classmates, choose gladiator to research, and prepare in depth visual and oral presentation about...
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Couriers in the Inca Empire: Getting Your Message Across
Students examine how the Inca communicated over large distances. They locate the Inca Empire on a map, define key vocabulary terms, play the game, 'telephone,' and create a quipu to show the year they were born.
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Communication 3: Taking "No" For An Answer
Young scholars play a rejection game and fill in sentences about taking and accepting "no" for an answer. In this taking "no" worksheet, students also discuss how asking more than twice is aggression.
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Olympics in Ancient Greece
Learners listen to background information about the origin of the Olympics and then discuss how they think the Olympic Games got its name. They then complete the activity sheets using drawing materials.
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Myth Mixer
Your class can organize and present information. Theyselect and synthesize material then guide a reader therough the text. They make different types of contributions to groups, adapting their speect to their listeners and the activity. A...
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Creating a Talk Show
Students practice interviewing and answering questions by creating a mock talk show. In this communications activity, students view a classic clip of an older T.V. talk show and plan an outline of material for their own talk show....
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Name That Volcano
Learners research volcanoes. In this volcanoes lesson, students visit websites with worksheets about the terms for volcanoes and volcanic eruptions in the world. Learners complete the work online and play a game for volcano names.
Alabama Learning Exchange
Planetary Cereal Project
Sixth graders decorate an empty cereal box with information and games showing their comprehension of factual information about an assigned planet. This is a nice, creative lesson about the solar system.