Lesson Plan
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Name Parts of a Computer and Terms for Interface Elements

For Teachers K - 2nd
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Handout
Cincinnati Library

Computers for Beginner

For Students 2nd - 8th
The kids in your class are probably experts at navigating the computer, but do they know the difference between hardware and software? Teach computer skills to any level of computer user with a helpful reference sheet. It...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Unit Plan
Harvard University

Creative Computing

For Teachers K - 12th
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Lesson Plan
Code.org

While Loops

For Students 9th - 12th
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th lesson of the series. They use flowcharts to understand loops and then program some examples of...
Unit Plan
Buffalo State

A Five Day Approach to Using Technology and Manipulatives to Explore Area and Perimeter

For Teachers 3rd - 6th Standards
Young mathematicians build an understanding of area and perimeter with their own two hands in a series of interactive geometry lessons. Through the use of different math manipulatives, children investigate the properties of...
Lesson Plan
2
2
Historical Thinking Matters

Spanish-American War: 5 Day Lesson

For Teachers 7th - 12th Standards
Nine historical documents, an interactive online notebook, and a fantastic opportunity for historical inquiry await your pupils in this 5-day lesson plan. Class members identify and discuss various causes for the Spanish-American War...
Lesson Plan
Polar Trec

Technology Enhances KWL

For Teachers 3rd - 12th
To introduce learners to the ways people share information through the use of technology, the class makes podcasts. Each child chooses anything he is curious about regarding the Arctic or Antarctic regions. Learners then complete a KWL...
Lesson Plan
2
2
CK-12 Foundation

Zero Product Principle

For Teachers 9th - 10th Standards
Some lessons feature videos, some interactive practice problems, and some have notes and activities. This comprehensive look at factoring and solving polynomial equations using the zero product principle has all of this and more. Though...
Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Unit Plan
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Curated OER

Build Your Dream Science Lab

For Teachers 6th - 8th Standards
Would your ideal science lab be filled with bubbling beakers and zapping Tesla coils? Or would it contain state-of-the-art computer technology and data analysis? Dream big with an innovative lesson that connects math and language...
Lesson Plan
Curated OER

If You Take a Mouse to School Lesson Plan

For Teachers K - 2nd
The book If You Take a Mouse to School is sweet, enjoyable, and so fun to read. Little learners hear the tale of Mr. Mouse and all the trouble he causes. They discuss the book as a large group and then split up into smaller groups to use...
Lesson Plan
EngageNY

Modeling Riverbeds with Polynomials (part 2)

For Students 10th - 12th Standards
Examine the power of technology while modeling with polynomial functions. Using the website wolfram alpha, learners develop a polynomial function to model the shape of a riverbed. Ultimately, they determine the flow rate through the river.
Lesson Plan
Microsoft

Artificial Intelligence

For Teachers 6th - 8th
There's nothing artificial about an informative instructional activity. The eighth of nine parts in the Intro to CS with MakeCode series focuses on artificial intelligence. Scholars learn how artificial intelligence is making its way...
Lesson Plan
Code.org

Looping and Simulation

For Teachers 9th - 12th
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping. 
Lesson Plan
Microsoft

Plagiarism Fair Use Copyright

For Teachers 7th - 12th Standards
Nothing makes junior high and high school teachers more frustrated than plagiarism. Instruct young writers about copyright laws and the correct ways to paragraph information without copying the exact words. A set of secondary-level...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

Introduction to Conditional Logic

For Teachers 9th - 12th
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...