Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
Unit Plan
Harvard University

Creative Computing

For Teachers K - 12th
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
AP Test Prep
College Board

2000 AP® Computer Science A Free-Response Questions

For Students 10th - 12th
Coding works for other fields. The free-response questions for AP Computer science require pupils to develop code to solve a problem. Problems range from creating a histogram to developing an encryption program. Teachers use the...
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
App
Sprite Box

Lightbot Jr 4 Coding Puzzles

For Students 2nd - 8th
Learning how to write computer code has never been so much fun! Given control of their very own robots, children create simple programs in order to solve a series of challenges and develop their problem solving skills.
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
App
SurfScore

Kodable

For Students K - 6th
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
EngageNY

The Graph of a Function

For Teachers 9th - 10th Standards
Mathematics set notation can be represented through a computer program loop. Making the connection to a computer program loop helps pupils see the process that set notation describes. The activity allows for different types domain and...
Unit Plan
2
2
Google

Be Internet Awesome

For Teachers 2nd - 6th
Teach the qualities of a digitally smart citizen with a set of lesson plans created by Google. Along with creating strong passwords, learners explore how to protect their privacy, when to stand up for others against cyberbullying,...
Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Lesson Plan
EngageNY

First-Person Computer Games

For Teachers 11th - 12th Standards
How do graphic designers project three-dimensional images onto two-dimensional spaces? Scholars connect their learning of matrix transformations to graphic design. They understand how to apply matrix transformations to make...
Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Code.org

While Loops

For Students 9th - 12th
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th instructional activity of the series. They use flowcharts to understand loops and then program...
Lesson Plan
Google

Art: Interactive Art

For Teachers 5th - 9th
What would the Mona Lisa say if she could talk? Scholars create a digital story within the Scratch block-based coding program. They make famous paintings talk and move when viewers click on them to complete the third of eight parts in...
Assessment
Concord Consortium

Vending Machine

For Students 9th - 12th
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
Lesson Plan
EngageNY

Grade 9 ELA Module 3, Unit 3, Lesson 6

For Teachers 9th Standards
The eighth lesson in the editing process focuses on flow and cohesiveness in the entire research paper. Class members examine color-coded pre- and post-revision model paragraphs and then work in pairs to revise and peer-review their papers.
Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Lesson Plan12:18
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1
Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Lesson Plan
EngageNY

Vectors and Translation Maps

For Teachers 11th - 12th Standards
Discover the connection between vectors and translations. Through the lesson, learners see the strong relationship between vectors, matrices, and translations. Their inquiries begin in the two-dimensional plane and then progress to the...