Ontario
Animation Programming—Computer Studies
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Curated OER
Computer Tracks Lunch Choices
Students read a story called Computer Program Tracks Lunch Choices and answer vocabulary and comprehension questions about it. In this current events literacy lesson plan, students respond to literature by answering questions, recalling...
Google
Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Curated OER
Animal Habitats: 1st Grade
Learning about animal habitats can be a lot of fun. This lesson focuses on how God created different habitats to suit different animal needs. Students will conduct library research in order to create a five page habitat slide show using...
Curated OER
Fine Art to Animation With Keith Haring
Students examine artwork and Flip Books by Keith Haring. They analyze elements of line and color through drawing and create their own morphes using a computer animation marker.
Google
Animate a Name
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Curated OER
Animal Fact or Fiction?
Read and discuss the article "Welcome to Cicadaville (Enter at Your Own Risk)" to gain a better understanding around the confusion regarding cicadas and locust swarms. In groups your young analysts research statements about animals to...
Curated OER
Animation: ALICE Software
Pupils familiarize themselves with the ALICE software program. In this computer animation instructional activity, students are guided through a tutorial on how to use the ALICE software for animation.
Curated OER
Animal Kingdom Characteristics using Microsoft Access
Students create a computer database to discover relationships present in the Animal Kingdom. In this classification lesson, students enter data into a Microsoft Access database. They answer questions on a worksheet and create a visual...
Curated OER
Animal Diary
Students create a diary of an animal. In this creative writing lesson, students read the book Diary of a Worm and conduct a brief research session on their animal. Students fill in a template with facts and create an animal diary.
Curated OER
Zoobilation
Youngsters become familiar with zoo animals. They sort them into categories, and choose an animal to act out. Two zoo centers are created in the classroom that have examples of the animals for the pupils to play with. Then, they choose...
Curated OER
Pet Guess Who
Est-ce que ton animal grand ou petit? Pair up your beginning French speakers for a game of Pet Guess Who! Using pet advertisements from newspapers or the Internet, pairs try to guess what kind of animal their partner has. Also, use the...
Curated OER
Students Get Animated: Make Existing Lessons Move and Motivate Students
Students study the chemical elements in a computer generated cartoon format. In this computer animation and chemistry lesson, students learn how to animate using computer programs. Students use animation to learn about the Periodic Table...
Curated OER
Animal Classes
Third graders research animals through books and magazines and put them into their various classes. In this animal classes lesson plan, 3rd graders describe the characteristics of animals in each class.
Curated OER
Animal Colors and Shapes
Students investigate the natural characteristics of animals by completing a coloring activity. In this animal properties lesson, students investigate the reasons different animals have specific colors, and how it is essential for their...
Curated OER
A New Candidate for Animal Farm
Students create an advertising campaign in which a candidate from Animal Farm will run for an upcoming election. For this follow-up activity to George Orwell's Animal Farm lesson, students explore propaganda, rhetoric, and satire as they...
Curated OER
Comparing Animal and Plant Cell Structure
Students work as a team to use the ProScope Digital USB Microscope and a computer to collect microscopic images from a variety of organisms. When they compare these specimens, they are able to determine how they are alike and different...
Curated OER
Animated Snowman
Students produce a web page with an animated snowman using DHTML and JavaScript. The finished project must work correctly in Netscape 4.7 and Internet Explorer 5.0 on both Mac and PC.
Curated OER
An Animal Report
Third graders create reports in the fashion of small books. They write brief descriptions for a variety of topics and answering a variety of questions. They create a picture book for their individual animals. They utilize basic computer...
ARKive
Handling Data: African Animal Maths
Handling and processing data is a big part of what real scientists do. Provide a way for your learners to explore graphs and data related to the animals that live on the African savannah. They begin their analysis by discussing what they...
ARKive
Animal over Winter
Gosh those polar regions can get cold. So, how do the animals that live there survive the long winters? Learners explore how animals adapted to survive harsh wintry conditions by completing a worksheet and comparing animal survival...
Curated OER
Animal Characteristics
Learners create a graphic organizer to study animal characteristics. In this animal characteristics lesson plan, students use a program in Microsoft Word to create a brainstorm about different animal characteristics.
Curated OER
Animal Habitats
Students research an animal and their habitat. In this animal habitat lesson plan, students observe a WebQuest that describes the different habitats: deserts, tundra, rainforest, forest, and ocean. They determine which habitat their...
Curated OER
Swim with the Fishes: Creating Animated Aquariums
Students using a Flash unit create a scene for the fish to swim about in. They create a fish using various software tools of their choice. Students then animate the fish across the screen. They develop a background scene, draw a fish...
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