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Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Curated OER
Vernier - A Speedy Slide with EasyData™ App and CBR 2™
Mathematicians use a CBR 2™ motion detector to determine their speed or velocity going down a playground slide. They also experiment with different ways to increase their speed going down the slide. Finally, students complete the Student...
Curated OER
ME*Pro App
For this secondary mathematics lesson, learners investigate the uses and capabilities of a TI-89 application designed for mechanical engineering young scholars. The app contains over 700 pieces of reference information and organized into...
Code.org
Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th instructional activity of the series. They learn to refactor code and remove redundancies after modifying code.
Statistics Education Web
10,000 Steps?
Conduct an experiment to determine the accuracy of pedometers versus pedometer apps. Class members collect data from each device, analyze the data using a hypothesis test, and determine if there is a significant difference...
Curated OER
Linear Programming and the Inequalz App
Learners graph system of linear inequalities in this instructional activity. Your class will use the Inequality Graphing App to enter linear programming functions into the calculator that can be stored for later use. They then determine...
Code.org
Beyond Buttons Towards Apps
Explore how people use event-driven programming in games with a lesson that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Curated OER
Vernier EasyData App
Used along with data collection devices, the EasyData Application for the TI-83 Plus/TI-84 calculator allows learners to use real data to learn math and science. Statistics, curve fits, and integrals are used to analyze the...
American Statistical Association
Speedster
Catch me if you can. Scholars collect data on reaction time by catching a falling ruler or by using an Internet app. They determine the median of the data, create graphs, and analyze the results. They also compare their data to the rest...
Common Sense Media
The Masque of the Red Death
Poe goes high tech with a instructional activity that asks high schoolers to use the internet and various apps as they read and analyze "The Masque of the Red Death." In addition to responding to comprehension questions in Quizlet, they...
Curated OER
EE*Pro App
Scholars investigate EE*Pro App. In this secondary mathematics lesson plan, let your class explore an all-inclusive App for electrical engineering students. The App is organized into analysis, equations, and references.
Discovery Education
Sonar & Echolocation
A well-designed, comprehensive, and attractive slide show supports direct instruction on how sonar and echolocation work. Contained within the slides are links to interactive websites and instructions for using apps on a mobile device to...
Curated OER
Using Data from Sensors
Beginning with a discussion about using technology to collect data, this resource includes a video about the next Mars rover as an example. Young scientists are taught that filtering is necessary before collected data can be analyzed....
Curated OER
An Introduction to the Night Sky and Movement Astronomy
Basically, this is an interactive exploration of educational astronomy software and an app. Young astronomers discover how the apparent motion of the sky relates to Earth's movements and the position of the observer. It is out of this...
Center for Open Educational Resources and Language Learning
Reading Activity
Ready to integrate technology into your ELL instruction? Check out this reading lesson that has language learners using the Internet and apps, joining online book clubs, and creating blogs. A fine model of what can be done.
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Code.org
The Cost of "Free"
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
Philadelphia Museum of Art
Physics at the Art Museum: Kinetic Energy, Potential Energy, and Work
Connect science, math, and art for a true interdisciplinary instructional activity! Learners explore simple machines in art. Through analysis with a physics app, they identify positions of kinetic and potential energy and make...
Code.org
APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
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