Lesson Plan
Curated OER

Technology in 2nd Grade

For Teachers 2nd
Second graders explore ways to use computers. They practice spelling words using Kid Pix software, write Bible verses and illustrate them. They read stories and illustrate and write about their favorite characters. They create pattern...
Lesson Plan
Curated OER

Computer Terminology

For Teachers 6th - 8th
Students review the history of computer technology and how much it has changed over time. In groups, they examine the different looks of technology from the past to today and are introduced to computer terminology. Individually, they...
Lesson Plan
Curated OER

Computer Technology Bingo

For Teachers 9th - 10th
Students review new vocabulary from their computer technology class. In groups, they participate in a bingo game in which they define terms from a worksheet. They are assessed based on an attached rubric and discuss any terms they are...
Lesson Plan
Curated OER

Information Technology

For Teachers 10th - 12th
Students identify various threats to computers today. In this technology lesson, students explore various techniques to address security issues. They demonstrate what they have learned using classroom computers.
Lesson Plan
Curated OER

Learning Computer Skills

For Teachers 4th - 12th
Students discuss their computer skills. They compare where they learned them, if boys learn them more easily, if they plan to become computer professionals, and differences in how boys and girls go about solving computer questions.
Lesson Plan
Curated OER

Best Practices in Technology Integration

For Teachers 10th - 12th
Students go through various construction techniques needed to bisect angles, lines and arcs, construct a perpendicular from a vertex to a line, construct the center of a circle, transfer an angle, and various other constructions normally...
Lesson Plan
Curated OER

What's The Solution With Technology

For Teachers 3rd - 5th
Students investigate the use of technology and how it could be used to solve problems. They conduct research using the resource links included in the lesson plan. The teacher chooses a problem for students to solve and leads them to the...
Lesson Plan
Curated OER

Computer Trouble?

For Teachers 5th
Fifth graders, while in the computer lab, view a PowerPoint presentation on troubleshooting problems with a computer. They are guided through some common problems that fifth graders may encounter and should be able to solve prior to...
Lesson Plan
Curated OER

Computer Matching

For Teachers 3rd - 6th
Students practice using the Internet through computer matching.
Lesson Plan
Curated OER

Mathematics and Computers

For Teachers 7th
Seventh graders discuss computers and their makers. In this lesson, 7th graders choose a mathematician of their choice and discuss how they impacted our world. They research a favorite mathematician based on tiers.      
Lesson Plan
Curated OER

Dolls for Computers

For Teachers 5th - 7th
Studenst explore their own culture by making handcrafts, participating in ballet and thethre. They make dolls and describe the process of making them through technology.
Lesson Plan
Curated OER

The Introduction and Diffusion of Household Technology

For Teachers 6th - Higher Ed
Students conduct research and develop a matrix demonstrating the introduction and spread of common household items from 1900 to 2000 in the U.S. They conduct Internet research, watch and discuss a video, and develop the matrix.
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Activity
Beauty and Joy of Computing

Building Your Own Blocks

For Teachers 8th - 12th
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Assessment
Code.org

Practice Performance Task - Security and Hacking in the Real World

For Teachers 9th - 12th
Young computer scientists create a visual artifact that represents their research into a computing innovation in the world of cybersecurity. They then work individually to write an essay on the impact of technology on cybersecurity.
Activity
Curated OER

Elementary Keyboarding Activities

For Teachers K - 6th Standards
Listen to the sound of children's fingers flying across their keyboards as they perform these fun typing lessons. From creating alphabet books and multimedia presentations to researching presidents and writing class...
Unit Plan
Computer Science Unplugged

Computing: Databases Unplugged

For Teachers 4th - 11th
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
Activity
Beauty and Joy of Computing

Conditional Blocks

For Students 9th - 12th
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
Activity
Beauty and Joy of Computing

Building an App

For Students 8th - 12th
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving...
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth activity of the...
Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Lesson Plan
Microsoft

Conditionals

For Teachers 6th - 8th
The conditions are ripe to learn about conditionals. Young computer scientists consider conditionals in their daily lives, then apply their knowledge to computer coding. The fifth of nine parts in the Intro to CS with MakeCode uses...

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