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Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Ontario
Animation Programming—Computer Studies
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Cornell University
Fibers, Dyes, and the Environment
Nanofibers can be made through electrospinning or force spinning in order to reduce the negative impact on the environment. Pupils study the role of fibers and dye on the environment through a series of five hands-on activities. Then,...
Code.org
Encoding and Sending Formatted Text
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message.
California Department of Education
College: Plan Well and Pay Less
They say you gotta pay to play, and postsecondary education is no exception! High schoolers learn how to research and analyze the cost of postsecondary education as well as the different ways to pay for schooling. Learners then work...
Curated OER
Computer Basics and Appropriate Use
View this PowerPoint and go over the basic rules about computers. It is well-suited for all ages because the rules apply to all learners. Everyone benefits from knowing the terms for working with computers. But more importantly, make...
Curated OER
Hamilton and Burr : Compare and Contrast
Who were Aaron Burr and Alexander Hamilton? High schoolers examine the character traits of these historical figures and watch the video, The Duel. Hamilton vs. Burr: An Event that Changed History (available from PBS), to gain...
Code.org
Understanding Program Flow and Logic
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Code.org
Event-Driven Programming and Debugging
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
National Research Center for Career and Technical Education
Photoshop Scale
Say cheese! Can your class take a great photo and size it to fit any need? A career and technology-centered lesson plan demonstrates the correct way to resize images in Adobe Photoshop. Scholars view a presentation and work individually...
Curated OER
Lewis and Clark
Students investigate Lewis and Clark. For this Lewis and Clark lesson, students search the Internet for information about Lewis and Clark and the Corps of Discovery. Students use maps to understand the explorations and decide which...
Space Awareness
Navigation in the Ancient Mediterranean and Beyond
Ancient texts, like Homer's Odyssey, mentions navigating ships by observing constellations. Pupils learn about the link between history and astronomy as they relate to navigation in the Bronze Age. Scholars complete two hands-on...
NASA
Hurricanes and Hot Towers with TRMM
Take cover because a wild presentation on hurricanes is about to make landfall in your classroom! An outstanding PowerPoint presentation is the centerpiece of this activity. Not only does it provide information and photographs, but...
Cornell University
Hydrophobic Surfaces—Deposition and Analysis
Couches, carpets, and even computer keyboards now advertise they are spill-resistant, but what does that mean? Scholars use physical and chemical methods to coat surfaces with thin films to test their hydrophobic properties. Then they...
Curated OER
Draw a Computer
In this computer lesson plan, students examine the various parts of the computer using terms - computer, keyboard, monitor, mouse, on/off switch, headphones, speaker. They repeat vocabulary and discuss correct operation and safety.
College Board
AP® Computer Science: A Picture Lab Student Guide
How do you modify digital pictures? In this lab learners write methods that modify digital pictures. They how to traverse a two-dimensional array of integers or objects, and are introduced to nested loops, binary numbers,...
Brigham Young University
Computer Age
Theater arts class members get a chance to see how professionals employ tech tools. As they sketch, render, build models, and prepare presentations of the set design for a current show, learners either visit a professional theater or by...
Geophysical Institute
Latitude and Longitude with Google Earth
Travel the world from the comfort of your classroom with a lesson that features Google Earth. High schoolers follow a series of steps to locate places all over the earth with sets of coordinates. Additionally, they measure the distance...
Curated OER
Character Webbing- Romeo and Juliet
Students use technology to be engaged in an Language Arts assignment. The play of Romeo and Juliet is viewed on the computer and all skills related to its viewing are accomplished at the computer station.
Institute of Electrical and Electronics Engineers
Arduino Blink Challenge
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Curated OER
Nuts and bolts
Learners work in groups to create a storyboard about their video. They shoot a video designed to teach others to connect the computer and camcorder and how to capture video in Adobe Premiere Elements editing program.
Code.org
Keys and Passwords
Scholars explore the relationship between cipher keys and passwords and as they learn more about the Vigenere cipher and continue to read from the book Blown to Bits in the seventh lesson plan of the series. They conduct an activity...
Microsoft
Events and Event-Driven Programming
Make the instructional activity an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline...
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.