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CK-12 Foundation
Function Rules for Input-Output Tables: Whats My Rule?
What's the rule that makes it true? A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
CK-12 Foundation
Chain Rule
Keep it on the chains. Pupils work through the steps in the chain rule using the interactive as a guide. Learners identify the two composed functions and their associated derivatives from a set of choices. They continue on to build the...
CK-12 Foundation
Cramer's Rule
Use matrices to solve systems of equations. The interactive introduces Cramer's Rule, using determinants of matrices to solve systems of equations. Color coding helps pupils place entries correctly from the system.
CK-12 Foundation
Function Rules for Input-Output Tables: Tickets at an Arcade
This is the ticket to learning about function rules! Using online manipulatives, scholars build a table of values and then answer questions about the related function. They examine the relationship between the input and output values and...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 1
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
CK-12 Foundation
Input-Output Tables for Function Rules
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
CK-12 Foundation
Constant, Identity, and Power Rules: Power Rule
Learn to gain power in finding derivatives. The resource introduces the power rule. Using the sliders in the interactive, pupils create polynomial functions and find their derivatives. Given the derivative of a polynomial, learners...
CK-12 Foundation
Function Rules for Input-Output Tables: Soda Sugar Function Table
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
CK-12 Foundation
Input-Output Tables for Function Rules
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine!
Watch as a function machine converts an input to an output. Learners determine the work applied by the function machine to write a function rule. Questions accompany the function machine animation to guide individuals to conclusions.
CK-12 Foundation
Function Rules based on Graphs: Making Money in the Hat Business
Hats off to those learning about the graphs of functions. Individuals use an interactive to plot points representing profits for a hat business. They identify a quadratic equation to represent this function and answer challenge questions...
Judicial Learning Center
Civil Rights and Equal Protection
Almost every American is familiar with the Supreme Court case of Brown vs. Board of Education. Far fewer understand the constitutional reasoning or the wide-ranging consequences of the ruling in the field of criminology. The interesting...
CK-12 Foundation
Mental Math to Multiply by Whole Number Powers of Ten: The Rule for Tens
Eight questions challenge scholars to use mental math while multiplying whole numbers by powers of 10. A tool with bouncing decimals demonstrates how and where the decimal moves. Question types include several multiple-choice, a...
CK-12 Foundation
Complement Rule for Probability: Changes in an Election
Pupils determine the probability of one mayoral candidate winning given the other's chance. The interactive provides a circle graph to help visualize each candidate's percentages of winning.
CK-12 Foundation
Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
CK-12 Foundation
Graphs of Functions Based on Rules: Plotting Profits
Profit from this interactive on graphing and interpreting functions. An interactive allows learners to plot a square root function representing a company's profits. They answer some challenge questions that require interpreting this...
CK-12 Foundation
Linear Systems with Addition and Subtraction: Fill in the Boxes 1
Eliminate a color by dragging shapes. The interactive provides a graphical color display that allows for pupils to solve a linear system by elimination. Learners combine figures following set rules for positive and negative shapes. The...
CK-12 Foundation
Linear Systems with Addition and Subtraction: Fill in the Boxes 2
Systematically combine shapes to arrive at one solution. The resource models a system of linear equations using colored shapes. Pupils follow rules to combine circles and squares to add the two equations together, resulting in one...
CK-12 Foundation
Mutually Inclusive Events: Card Game
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
CK-12 Foundation
Normal Approximation of the Binomials Distribution: When to Approximate
Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios....
Learning Games Lab
Controlling Water Activity in Food
Food storage matters! Scholars learn how the amount of water in corn can affect its rate of spoilage. They create a control group, then test three corn samples stored in three different locations for water activity. As a result of the...
CK-12 Foundation
Mental Math to Divide by Whole Number Powers of Ten: Mental Math to Divide Decimal Powers of Ten
Boost mental-math skills with an interactive that focuses on dividing whole numbers by powers of 10. Mathematicians solve five fill-in-the-blank and multiple-choice questions with help from a moveable decimal point in four example...
Royal Society of Chemistry
Electronegativity Values
Finally, an electronegativity resource your class will be strangely drawn to! Skilled scientists manipulate interactive puzzles to gain an understanding of common electronegativity values. The great thing? You can conduct the lesson...