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Lesson Plan
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Google

Beginner 3: Narrowing a Search to Get the Best Results

For Teachers 5th - 8th Standards
Uncover new or more relevant information with the filtering tools in the top navigation bar. First, show your class the tools and demonstrate how to use a few. Next, give class members some time to apply what they have learned. They can...
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Lesson Plan
Curated OER

Sample Lesson 1: Is This Source Credible? Useful? Why and Why Not?

For Teachers 8th - 11th Standards
  Build background knowledge for The Book Thief by Markus Zusak while teaching your pupils how to determine the credibility of online sources. The plan is designed to take place over the course of two days. On the first day, model how to...
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Lesson Plan4:55
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Curated Video

Privacy Part 2

For Teachers 7th - 12th
Why is online privacy so important? Explore privacy with a group assignment for which pupils create word clouds with words they associate with privacy. A discussion and online activity follow. Learners will read articles, explore the...
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Lesson Plan4:55
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Curated Video

Copyright

For Teachers 7th - 12th
Introduce your class to the concept of copyright with a series of activities. Pupils first learn about copyright laws and fair use, putting their knowledge to the test with a quick categorizing task. They then watch a video and answer...
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Lesson Plan4:55
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Curated Video

Policy - The Community Guidelines

For Teachers 7th - 12th
Following a site's community guidelines is just one step toward being an excellent digital citizen. After a brief introductory video, small groups come up with their own community guidelines and present their ideas to come up with a...
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Lesson Plan4:55
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Curated Video

Detecting Lies & Harmful Links

For Teachers 7th - 12th
Who and what can you trust online? How do you know? After viewing a pair of introductory videos on positive and safe online conduct, learners discuss the content and put it into practice during an online search activity about alien life.
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Lesson Plan4:55
2
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Curated Video

What Makes YouTube Unique

For Teachers 7th - 12th
Start off a unit on YouTube with an introduction to the service and all that it offers. Learners watch various video clips before participating in a brief discussion about YouTube. The plan includes an activity based around information...
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Lesson Plan4:55
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Curated Video

Online Reputation and Cyber-bullying

For Teachers 7th - 12th
Combat cyberbullying with information. During this plan, learners watch a couple of videos, consider online behavior scenarios, brainstorm long- and short-term consequences, and discuss how to react to bullying in order to build up to...
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Lesson Plan4:55
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Curated Video

Reporting - Safety and Abuse Tool

For Teachers 7th - 12th
Keep your charges safe online with instruction on how to report problems on YouTube. After providing learners with information on the Safety and Abuse Tool, demonstrate how to use the tool and discuss the feature. In groups, learners...
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Lesson Plan4:55
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Curated Video

Reporting - Flagging

For Teachers 7th - 12th
While it may feel like you can post just about anything on YouTube, that's not the case. Teach your class about flagging inappropriate content. Learners watch a demonstration, practice flagging, and answer questions about online content.
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Lesson Plan
Kenan Fellows

Assembly Required and the Design Process Too!

For Teachers 9th - 12th Standards
An engineering design lesson plan contains connected activities as a capstone engineering project. The activities revolve around the principle of improving an existing object and designing the manufacturing process in order to do so. The...
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Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
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Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
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Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
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Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
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Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson plan of the...
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Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
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Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
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Lesson Plan
Code.org

Introduction to Conditional Logic

For Teachers 9th - 12th
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson plan. They also learn about nested conditionals in the 11th...
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Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
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Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
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Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
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Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
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Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.

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