Interactive
Khan Academy

Project: What's for Dinner?

For Students 6th - Higher Ed
This creative project may make your young programmers hungry as they practice their Java Script coding. The task is fairly open ended: add shapes using different shape functions, including the fill and stroke functions to add color and...
Interactive
Khan Academy

Challenge: Funny Face

For Students 6th - Higher Ed
A simple face can draw on the computer canvas using four lines of code each containing slightly different parameters to the ellipse function. Learners are guided through making changes to certain features such as making the mouth or eyes...
AP Test Prep
College Board

An Introduction to Polymorphism in Java

For Students 10th - 12th
Run a lesson on run-time polymorphism. An AP® curriculum module introduces polymorphism in Java. It identifies the five major types of run-time polymorphism and provides a brief description and example for each type.
Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Lesson Plan
Code.org

Functions and Top-Down Design

For Teachers 9th - 12th
Let me break it down for you! Introduce your class to a way of breaking up a complicated task into its component pieces. Individuals draw a complex figure using JavaScript and then break it down to help determine the...
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Lesson Plan
Code.org

Beyond Buttons Towards Apps

For Teachers 9th - 12th
Explore how people use event-driven programming in games with a lesson plan that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Interactive
Khan Academy

Project: Fish Tank

For Students 6th - Higher Ed
Create your own exotic aquarium, well, virtual aquarium. Fill it full of various fish and sea life, add animation, color, and interactivity using JavaScript. This task utilizes your classes' knowledge of functions, parameters, and local...
Interactive
Khan Academy

Challenge: Flower Grower

For Students 6th - Higher Ed
How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The...
Interactive
Khan Academy

Challenge: SmileyFace

For Students 6th - Higher Ed
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th instructional activity of the series. They learn to refactor code and remove redundancies after modifying code.
Lesson Plan
Curated OER

Buying in Bulk

For Teachers 3rd - 5th
Learners investigate buying purchases in bulk. In this buying in bulk instructional activity, students consider ways to cut costs and reduce waste in landfills by making bulk purchases.
Lesson Plan
Code.org

APIs and Using Functions with Parameters

For Teachers 9th - 12th
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Code.org

While Loops

For Students 9th - 12th
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th lesson of the series. They use flowcharts to understand loops and then program some examples of...
Lesson Plan
Code.org

Looping and Simulation

For Teachers 9th - 12th
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping. 
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Lesson Plan
Code.org

Introduction to Conditional Logic

For Teachers 9th - 12th
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
App
SurfScore

Kodable

For Students K - 6th
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
Lesson Plan
Code.org

Looping and Random Numbers

For Teachers 9th - 12th
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth instructional activity of the series. They incorporate previously learned elements and events in the mini-project.
Worksheet
Curated OER

Review of Arrays

For Students 12th - Higher Ed
For this computer programming review worksheet, learners answer 50 multiple choice questions on one and two dimensional arrays.
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson plan of the...