Curated OER
It's Just a Game?
Students consider their attitudes toward concrete and abstract violence in the media before developing hypotheses that assess the effect of gender and age on people's attitudes toward such violence and designing a survey to test those...
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Olympic Continent
Learners read "Team Ethiopia Dazzles in Going the Distance" from The New York Times and discuss the impact these athletes have had on their country. Students work in groups to research different African nations that have participated in...
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Gauging Beijing
Students examine the responsibilites of country's chosen to host the Olympics. After reading an article, they discuss how China is preparing for the 2008 Summer Games. They focus on the country's strengths, weaknesses, opportunities...
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It's How You Play the Game
Students assess and explain the qualities that they believe are possessed by great professional athletes. They examine whether or not getting away with breaking a rule in a sport is considered cheating or gamesmanship.
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Getting In the Game
Students explore how interactive Web sites support live sports programming, and then design Internet sites that provide interactive support for a favorite television program. They present their mock ups to the class.
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Writing Prompts for High School
Here’s a great teacher resource - thirty-five writing prompts designed for high school writers. Categories include cause and effect, definition, expository/informative, persuasive, how to, descriptive, narrative, biographical narrative,...
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Rave Reviews
A fun lesson that utilizes toys and persuasion! After reading the article, which was written in 2005, pull some advertisements for toys currently being sold. These will be more relevant to your middle and high schoolers. What toy is a...
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We of the Sea: Tribal Native American Stories
A video featuring members of Oregon’s Astoria Native American fishing community launches a study of the oral tradition of poetry, and how traditions are passed down within different cultures. Activities, assessments, extensions and...
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Pens, Paper and ... Cellphones?
Students consider the benefits that so-called disruptive technology can have in the classroom, then design class activities that feature such technology prominently. They write essays responding (as students) to their classmates'...
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"Take my Advice": Poems with a Voice
Discuss the meaning of the phrase tone of voice with the class. They respond to a variety of scenarios where a particular tone would be prevalent. They then read "Mother to Son" without knowing the title and answer some questions about...
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Wisdom of the Ages
Students reflect on the different stages of life that humans pass through. They challenge common sense assumptions and critically engage media representations of people at different ages. They determine that media have embedded values...
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The Olympic Games
Students research the history of the Olympics and the various countries that have hosted the games. They obtain information about some of the sports featured in the Olympics. Students then create a brochure using Microsoft Publisher.
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Game Plans
Students consider the online game Neopets as a springboard to developing the characters, settings and plots for online fantasy games. They draft technical plans that describe how their games be presented and played on the We
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Rhyme Brainstormers
Students identify words that rhyme and realize that this literacy skill is engaging. Then they prepare their own language game props. Students also monitor each other in following rules, erasing duplicate words, and scorekeeping....
Novelinks
Maus: Bingo Vacabulary Strategy
The definitions for unfamiliar words drawn from Art Spiegelman graphic novel memoir, Maus, provide the clues for a vocabulary bingo game.
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Connecting Cartography to Society
Older high schoolers use maps to study changes in society like migration, population loss, and economic shifts, and then connect events from historical events to present day mapping of their region (The resource focuses on Canada, but...
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Spelling Counts!
Play a game to practice spelling and math. By assigning a numerical value to each letter of the alphabet, you can engage learners in "spy" coding and decoding activities that reinforce grade-appropriate spelling and math skills....
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Of Mice and Men: Chapter 3 Reading and Study Guide
Boost comprehension with an excellent reading guide for chapter 3 Of Mice and Men. Learners define four vocabulary words, note one allusion, define five literary terms, and respond to 31 short answer questions regarding the Steinbeck...
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Truth and Lies Games
Students participate in a get to know you activity. In this social instructional activity, students write three statements about themselves. One is true and the other is false. Students read their cards and their peers decide what is...
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Telephone Game
Students practice their listening comprehension by playing the "telephone" game. In this foreign language lesson, students listen to a story read by a teacher in their target language and try to remember the details by writing 5...
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Jeopardy Game
Students practice discovering a target language by playing a game of Jeopardy. For this foreign language lesson, students utilize their target language vocabulary to answer Jeopardy style questions they prepared the day before....
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Writing: The Reporter Game
Learners participate in a game in which they create stories for an imaginary newspaper. In this journalism and writing lesson, students are encouraged to write more than one story.
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Schoolroom Squares Game Show
Students participate in a "Hollywood Squares" type review game. They answer questions developed by their teacher based on the material. They also answer a secret square question.
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Let the Games Begin
Students analyze how the New York Times uses small feature stories to cover aspects of a major international event, such as the Olympics, before it actually occurs. They brainstorm their own ideas for short feature stories on the Olympics