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Bulgarian Creative Writing Competition
Creative Writing Workshop
Looking for suggestions on how to organize a creating writing workshop? For topic suggestions appropriate for various grade levels? Check out a resource packet, designed for English language arts instructors, that is packed with ideas...
National Center for Families Learning
Hidden Flags
Scholars scour a city landscape to locate twenty-five hidden flags. After each discovery, the narrator offers a piece of information about the American symbol. When all flags are found, a fireworks display appears in...
Possibilities
Disability Awareness Activity Packet
Bring awareness to disabilities with a packet consisting of a variety of activities designed to inform scholars about disabilities—autism, hearing impairments, physical disabilities, and more! Learners test their communication...
McGraw Hill
Compare Themes and Topics Across Cultures
Compare and contrast folktales, myths, and fables in an interactive eBook. The interactive is broken up into three topics: myths, fables, and folktales. Each section includes a reading passage and a guided lesson on the theme, topic, and...
Alabama Department of Archives and History
Clotilde, The Last Slave Ship
The Clotilde was the last known ship to bring slaves from Africa to the United States - good riddance! Dive into the details of the ship, its cargo, origin, and route, and learn about the future of the Africans on board...
Alabama Department of Archives and History
Alabama's Economic Contribution to the Confederacy
With a presentation and guided questions, help elementary historians understand the role Alabama played in the Confederate economy during the Civil War. The resource concludes with a newspaper article writing assessment.
Scholastic
Tell Us a Tale: Teaching Students to Be Storytellers
Encourage scholars to retell their favorite short story or folktale, adding personal details to make it their own. After reading their book of choice several times, story tellers retell a tale verbally to their classmates.
Learning to Give
Create a Volunteer Spirit
Motivate young citizens to make a positive difference through volunteering. Scholars examine the local and school community to discover ways the class, as a whole, can volunteer their time to help one or the other, then reflect on their...
Learning to Give
Why Volunteer?
Inspire scholars to volunteer their time to make a positive change in their community. With help from research, a public speaker, and reflection, learners define and asses what it takes to be a volunteer in a business, non-profit,...
Northern Ireland Curriculum
Festivals: Learning for Life and Work
How do different communities celebrate special occasions? After researching celebrations in their countries, class members investigate other festivals like those associated with Ramadan, Diwali, Chinese New Year, Halloween, Easter,...
Cornell University
Study Soil
What's in soil? Young scientists study the pH levels of soil from their school yard. They observe the land and area the soil came from to decide if location has anything to do with acidity level.
PhysEdGames
Robot Tag
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
PhysEdGames
Team Ball Tag
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
PhysEdGames
Keeper of the Castle
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of...
PhysEdGames
Skunk Tag
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
PhysEdGames
Pacman
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
PhysEdGames
Space Invaders
Split the class into two groups—the meteors and the satellites—with the majority of the class being satellites. The inner circle in the gym is "inner space" while the court around it is "outer space." When satellites are in inner space...
PhysEdGames
Pizza Tag
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
PhysEdGames
Fresher
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
Reed Novel Studies
Dolphins of the World
Pair a novel study of Island of the Blue Dolphins by Scott O'Dell with a presentation on dolphins. The 37-slide PowerPoint shows different types of dolphins all around the world, includes a brief description of each, and provides a photo...
PhysEdGames
Hospital Tag
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
PhysEdGames
Continuous Tag
Assign a tagger, and everyone else as runners. The tagger will tag people at random. Persons tagged must go to the other side of the gym court to perform a skill. Once they are done, they can go back in the game.
PhysEdGames
Everybody's It
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else.
PhysEdGames
Blob Tag
Have the class line up on one side of the gym. Choose one person to be the tagger. When the tagger yells "blob tag!" then the whole class runs across the gym while trying not to get tagged. Anyone that's tagged, now becomes part of the...