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Interactive
PBS

NOVA Cybersecurity Lab Game

For Students 6th - 12th
It's important to protect yourself online. An online game has pupils imagine themselves as cybersecurity specialists at a social networking company. They learn about ways to protect data online through a series of challenges.
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Activity
DiscoverE

Dream Big Robot Challenge

For Teachers 6th - 12th
Think like a human, act like a robot. Scholars program a human robot to travel through an obstacle course. One member of the team then becomes the robot and acts out the code. Hopefully, this human robot will make it through the course!
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Activity
DiscoverE

My Friend Robot

For Teachers 3rd - 8th
Can you do better than a robot? Teams write instructions for a hypothetical robot to build a structure. They test their instructions by acting them out to see if they produce the desired structure.
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Activity
DiscoverE

Coding Without Computers

For Teachers 6th - 12th
See what it feels like to be a robot. Scholars use programming vocabulary to program a human robot and test out their codes by acting them out. The code should result in stacking six cups into a pyramid.
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Lesson Plan
Institute of Electrical and Electronics Engineers

Public Keys, One Way Functions and Hard Problems

For Students 6th - 9th Standards
Use paint to teach about cryptography. Scholars explore public key cryptography by attempting to mix a secret color using paint. After the activity, they investigate the Diffie-Hellman method using prime numbers, exponents, and modular...
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Lesson Plan

Learning to Code Through Gameplay and Exploration 12-week Rotation for K-2

For Teachers K - 5th Standards
Shared Resource Through collaborative gameplay, students will learn the basic logic and sequencing concepts of coding. This process will also develop their skills in computational thinkingand problem solving.
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Lesson Plan

Think Like A Programmer! Puzzlets Cork the Volcano Curriculum

For Teachers K - 5th Standards
Shared Resource Common Core Standards Connected   The standards listed below are standards from the Common Core Framework which map to learning opportunities with Cork The Volcano & Puzzlets. Source Link: http://www.corestandards.org/   Grade...
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Interactive
Khan Academy

Challenge: SmileyFace

For Students 6th - Higher Ed
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
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Interactive
Khan Academy

Challenge: Double Rainbow

For Students 6th - Higher Ed
Draw a rainbow over the rainbow. The second segment in a series of six has the class practice using functions to edit a program that draws a rainbow. After creating the function, the interactive lesson challenges pupils to create another...
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Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
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Worksheet
Davis School District

Computer Parts

For Teachers 6th - 12th
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
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Interactive
Khan Academy

Challenge: Flower Grower

For Students 6th - Higher Ed
How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The...
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Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the instructional activity, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that...
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Lesson Plan
TryEngineering

Fun with Sorting

For Teachers 5th - 10th
Who knew sorting could be so much fun? Scholars participate in a sorting activity where they develop questions to place a list of numbers in order. They consider how these questions can be used as an algorithm.
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Lesson Plan
TryEngineering

Computing in the Cloud

For Teachers 3rd - 12th
What and where is "the cloud"? The lesson teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing services.
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Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
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Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
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Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
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Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The activity has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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Lesson Plan
TryEngineering

Networks

For Students 6th - 8th Standards
Ever wonder how the Internet works? The lesson teaches scholars the basics of graph theory and how it applies to the Internet. They perform simulations to see how information is sent on the Internet.
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Lesson Plan
TryEngineering

Recursion: Smaller Sibling Pyramids

For Teachers 3rd - 6th Standards
Get siblings to do your work. Scholars learn how to perform summations of arithmetic sequences in an innovative lesson. They use iterations, smaller siblings (tail-end recursion), and the divide-and-conquer approach.
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Lesson Plan
TryEngineering

Search Engines

For Teachers 3rd - 12th
Introduce search engines with an activity that models how search engines work and the different algorithms they employ. Working in groups, class members then build search queries to demonstrate the knowledge learned.
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Activity
Teach Engineering

Automatic Floor Cleaner Computer Program Challenge

For Teachers 6th - 8th Standards
Have your class use the engineering design process to program a vacuum robot. Using computer engineering concepts, teams program an automatic floor cleaner to traverse designated patterns. 
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Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing to...