SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking skills.
Curated OER
The Computer Mystery
Students investigate the history of the computer. They explore who invented the computer, how it was invented, and how it has evolved. Students work together in order to gain the knowledge need to repair computers.
Beauty and Joy of Computing
Building Your Own Blocks
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
Beauty and Joy of Computing
Building an App
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving sprite as...
Curated OER
Capacitors: What Are They?
Students discover how capacitors help store data. In this computer science lesson, students investigate how capacitors can store an electronic charge, eventually helping computers store data. Students create their own capacitors with...
Curated OER
Hamlet Research Paper: Find, Evaluate, and Select Appropriate Research Sources
Help young researchers find credible sources online. Modeling with a Google search for information about Shakespeare’s Macbeth, use a computer projector or Smart Board to show class members how weak the top three search results are....
Bonneville
Introduction to Circuits
Light up the class's knowledge. Pupils build a simple circuit using a battery, wire, and a light bulb and create a diagram of their circuit. The teacher provides a short lecture on a complete circuit, calling attention to the direction...
Curated OER
An Introduction to Computer Components
Students experience the first lesson in computer servicing by observing computer components. They observe the internal workings of a computer during the lecture section of the lesson before dismantling a computer to identify its major...
Curated OER
Computer Terminology
Sixth graders are introduced to computer terminology. They complete a crossword puzzle using the terminology from the lesson. Students view a PowerPoint on computer technology. They are given copies of the PowerPoint. Students create...
Curated OER
Supercomputer Breaks Its Own Record
Students tour the inside of a computer, and then step back in time to meet some of the people who contributed to computing technology's development. They write about the specific innovations they found to be the most interesting.
Curated OER
Learning With Paint And Literature: "Today I Feel Silly"
Students draw a picture related to the book "Today I Feel Silly" using a computer drawing program. They listen to the story and answer discussion questions, view drawings on the teacher's Paint website, and create an illustration of...
Code.org
Personal Innovations
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the TinyDB in...
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
Computer Science Unplugged
Colour by Numbers–Image Representation
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Computer Science Unplugged
Ice Roads–Steiner Trees
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Computer Science Unplugged
Tourist Town—Dominating Sets
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
California Department of Education
Writing Right
Does your class have the write stuff? Young career seekers try their hand at composing business letters in the second of six career and college readiness lesson plans for seniors. Pupils practice writing cover letters, thank you notes,...
Curated OER
The Introduction and Diffusion of Household Technology
Students conduct research and develop a matrix demonstrating the introduction and spread of common household items from 1900 to 2000 in the U.S. They conduct Internet research, watch and discuss a video, and develop the matrix.
Curated OER
Introduction To Digital Camera
Students identify the uses of common computer peripheral devices (printer, digital camera, scanner, LCD display). They incorporate technology into a research project or unit investigation. They work on sizing pictures and putting all...