Rochester Institute of Technology
Skateboard Assembly - Cycle Time
Assemble a great lesson on assembly lines. In the first installment of a nine-part technology/engineering series, future entrepreneurs learn about the manufacturing process, specifically about the assembly line and cycle time. The lesson...
Rochester Institue of Technology
Patient Flow
It's time to redesign the healthcare system. The seventh installment of a 9-part technology/engineering series teaches future engineers about patient flow and how to design healthcare centers to improve flow. Classroom simulations allow...
Code.org
Introduction to Data
Data, data everywhere. Challenge your class to begin thinking about data, the ways people collect information, and what we can learn from this data. Class members discuss sources of data and then individuals answer questions in the class...
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson plan of the series. They learn to refactor code and remove redundancies after modifying code.
Code.org
Encoding Numbers in the Real World
Ah, the numerous number of numbers. Individuals research different ways of encoding numbers. After conducting their initial research, they find classmates who have researched a different article and the pair share information. The lesson...
Code.org
Creating Functions with Parameters
The pupils practice modifying parameters in a function to add variations to their under the sea scene. The resource also introduces random number functions that alter the scene every time the program runs.
Teach Engineering
Glue Sticks Bend and Twist
Stick this resource in the "Use" column. In the second installment of a six-part series, learners use glue sticks to demonstrate forces. Using glue sticks, instructors can demonstrate tension, compression, and torsion.
Ontario
Computer Hardware —Computer Studies
What kind of components are needed for a computer? Through a differentiated lesson, individuals learn about six hardware computer components. They conduct research to determine the range of options for the components. Class members then...
Curated OER
Technology at Work
Students complete a research project. In this technology lesson plan, students discuss the term technology and when technology began. Students work in groups to brainstorm a list of the top ten technological advances in history. ...
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive activity introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
Code.org
Encoding Color Images
Color me green. The fourth lesson in a unit of 15 introduces the class to color images and how to encode color images using binary code and hexadecimal numbers — and they will quickly notice that it is easier to code the color for each...
SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking skills.
Teach Engineering
Electricity and Magnetic Fields
Introduce your class to the idea of magnetic fields around electrical wires with an activity that provides the information about the direction of a magnetic field around a wire carrying an electric current.
Curated OER
The 1:1 Transition: Making Implementation Successful for Teachers
Use these five themes to help set the tone for a successful, positive experience with transitioning to a 1:1 classroom.
iCivics
Step Four: Working with Websites
Almost every profession today relates to websites in some way! The resource tasks the class to fill out three individual graphic organizers to help them analyze each website they visit.
Tech Museum of Innovation
Launch It!
Launch a activity on flight with a challenging resource that asks scholars to first brainstorm and test ways to move a ping pong ball with given materials, then apply the results to design a launcher for them.
Mascil Project
Parachute Food Drop
Drop a perfect project into your lesson plans. Groups use different building materials to create models of parachutes for food drops. After testing out their prototypes, they make improvements to their designs.
EVSC Cats
How to Create Documents in a Shared Google Drive Folder
Help your class join you in Google Drive with this how-to page that focuses on creating shared folders. A combination of images and words guide learners through the various steps to take to create a document in a shared folder. More...
National Wildlife Federation
An Energy Mix: Renewable and Nonrenewable Resources
What did the windmill say about renewable energy? I'm a BIG fan! Lesson three in the series of 12 has classes discuss potential and kinetic energy and then, in pairs, they complete a web quest over the different types of energy...
Dr. Seuss Enterprises
Dr. Seuss in the Classroom
Explore the works of Dr. Seuss, such as Horton Hears a Who, Horton Hatches and Egg, The Sneetches and Other Stories, The Lorax, The Butter Battle Book, and Yertle the Turtle and Other Stories. Each story lesson includes reading...
DiscoverE
Slender Tower Challenge
Looking for an engineering project that will tower above the rest? Try a design experiment that has built-in fun! Groups examine a variety of skyscraper designs, then compete to create their own slender towers. The teacher's guide is...
Harvard University
Creative Computing
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
Little Bit Studio
Bugs and Buttons 2
Playing with bugs and buttons has never been so much fun! Offering a variety of different activities, this is a great resource for developing basic skills in preschool and kindergarten-aged children.
EngageNY
Comparison of Numbers Written in Scientific Notation and Interpreting Scientific Notation Using Technology
Examine numbers in scientific notation as a comparison of size. The 14th lesson in the series asks learners to rewrite numbers as the same power of 10 in scientific notation to make comparisons. Pupils also learn how to use a calculator...