TryEngineering
Arduino Blink Challenge
Who knew turning a light on and off could be so complicated? In the lesson, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time intervals.
Curated OER
Blow-and-Go Parachute
Students design a skydiver and parachute constraption to demonstrate how drag caused by air resistance slows the descent of skydivers as they travel back to Earth. They experience how gravity pulls the skydiver toward the earth and how...
Teach Engineering
Design Step 3: Brainstorm Possible Solutions
Our young scientists have now specifically identified a problem, and this step helps them think of possible solutions. An outline, including guidelines, for brainstorming helps scholars stay on the right path. The resource includes...
Teach Engineering
An Inflated Impression of Mars
Help your class understand the magnitude of the distance between Earth and Mars with an activity that asks small groups to use balloons to create scale models of the Earth, Moon, and Mars. Class members figure out the distances...
Teach Engineering
Spring Away!
The last segment of the nine-part unit makes a connection between springs and linear equations. Groups hang weights from the spring and measure its length. Then, using the data collected, they calculate the slope to find the k-value...
Teach Engineering
The Great Gravity Escape
Groups simulate an orbit using a piece of string and a water balloon. Individuals spin in a circular path and calculate the balloon's velocity when the clothes pin can no longer hold onto the balloon.
Mascil Project
Packaging
Wrap up an engineering lesson with a worthwhile project. An engineering design task challenges groups to develop a package for a pharmaceutical company given constraints on the volume. Learners then create a presentation to highlight...
Curated OER
An Arm and A Leg
Young scholars examine how the movements of bones are dependent on the interaction of pairs of muscles. They design and construct a prototype of an artificial limb using a syringe system, and determine whether water or air makes the...
Teach Engineering
The Energy Problem
Think you can solve the energy problem? You'll first need to know about current energy use. Analyzing a set of circle graphs lets scholars see where energy consumption is the greatest, both by sector and by household use. They develop a...
Code.org
The Internet Is for Everyone
What is this thing called the Internet? A KWL activity elicits what the class knows about how the Internet works. Then pupils read a copy of a memo about the need to keep the Internet open and accessible by everyone.
NPR
Brainstorm and Evaluate Solutions
May the best idea win. In groups, scholars brainstorm solutions to the problem statement developed in the previous lesson. The best idea moves forward to the prototype stage.
DiscoverE
Build a Big Wheel
Pasta is great for cooking—and for making Ferris wheels. Aspiring engineers use an assortment of pasta types to create a functioning Ferris wheel. They keep track of the design process to refine their designs, if necessary. Let's hope no...
DiscoverE
Build a High Dive
Can't build a cantilever? You'll be able to after a hands-on, constructive activity. Young engineers build cantilevers out of straws and tape. The finished products must be able to hang off a table as far as possible.
Discovery Education
Make it all Better!
Discover how innovations can help your school and community. In the three-part STEM lesson, scholars learn the meaning of innovation and brainstorm innovations in their schools. They identify issues in their communities and think of...
DiscoverE
Build a Candy Dispenser
Everything in moderation, especially candy. Scholars design and build a dispenser for candy. But, they can't get too carried away—only three or four pieces of candy can come out of the dispenser at one time.
Curated OER
Intelligence in the Internet Age
Does technology affect our intelligence? Stefanie Olsen's article, "Intelligence in the Internet Age," and the thought provoking reading comprehension questions that follow, are sure to generate a lively discussion.
DiscoverE
Build a Better Candy Bag
Every child's dream: stuffing as much candy into a bag as possible. Doing this, though, requires a nice sturdy bag. Scholars design the sturdiest bag they can and test the limits of those bag using a sweet treat!
PBS
Parachute Parade
Sail to the ground with a parachute activity! Kids construct parachutes out of household items and a toy figure, after brainstorming the best way to reduce drag. Once they test their parachutes, they can adjust their projects to...
Science NetLinks
Green Roof Design
Green roofs aren't just eco-friendly — they are literally green with trees. Groups learn about the concept of green roofs in order to be able to design one. The groups design a 5,000-square-foot green roof for a fictional apartment row...
NOAA
To Explore Strange New Worlds
It's time to boldly go where your class has not gone before! The introductory instructional activity in a five-part series takes young oceanographers aboard the NOAA Ship Okeanos to begin a study of ocean exploration. The instructional...
Discovery Education
Drive it Green
Explore and brainstorm innovations for cars with a STEM lesson that asks scholars to weigh different options when considering when buying a car. They research the fuel efficiency and carbon emissions for various options, and then...
Curated OER
# 03 Laboratory Ventilation and Risk Assessment Exercise
Students are introduced to the analysis of health risks in the laboratory, particularly from vapors from organic solvents. They consider quantitative measure of risk such as threshold limit values (TLVs), the amount of the compound that...
Curated OER
Fish and Zooplankton Through Remote Sensing
Ecology aces examine sea surface temperature maps and relate temperatures to concentration in fish and zooplankton populations. Take your class to a computer lab and provide experience with actual remote sensing data. Some of the links...
DiscoverE
Trophy Triathlon Design Challenge
Build a trophy and be a winner. Pupils build trophies that can support a sports ball of their choosing. Based on the ball choice, they figure out how the height requirement changes.