Interactive
CK-12 Foundation

Sums of Integers with Different Signs: Board Game

For Students 5th - 7th Standards
Five questions challenge scholars to show what they know about integers. Using an interactive board game, learners move pieces to discover where a player landed, then answer problems involving both positive and negative integers. 
Interactive
Shodor Education Foundation

Simple Maze Game

For Students 5th - 6th Standards
Avoid the mines and win the game! Young scholars direct a robot through a minefield by plotting points. Their goal is to reach the target in as few moves as possible.
Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Unit Plan
Intel

Fair Games

For Teachers 6th - 8th Standards
Who said things were fair? The unit introduces probability and its connection to fairness. The class interacts with activities of chance and plays games to relate them to fairness. Groups design a fair game and develop a presentation....
Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
Interactive
CK-12 Foundation

Mutually Inclusive Events: Card Game

For Students 9th - 12th Standards
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
Interactive
CK-12 Foundation

Angle Classification: Angles in the Game of Pool

For Students 6th - 10th Standards
Make a game of angle classification. Using the direction of the pool ball, scholars determine the measure of the created angles. They work to create and classify different types of angles throughout an engaging interactive.
Lesson Plan
Curated OER

Equivalent Fraction Dice Game

For Teachers 4th - 5th
  Young scholars play a fraction dice game to familiarize themselves with equivalent fractions.  In this fraction lesson, students work with a partner to play the game and young scholars write a reflection to conclude the...
Interactive
Shodor Education Foundation

Algebra Four

For Students 6th - 10th Standards
Everybody wins when you play Algebra Four. Players solve linear and quadratic equations to earn pieces on the Algebra Four game. Make a row of four pieces and you win the game. But everyone gets practice with solving equations, so really...
Lesson Plan
Curated OER

Leftovers

For Teachers 3rd - 4th
Math games build and enforce division skills in a fun environment. The students play a game in which tiles are divided by the number rolled on a die and "leftovers" are kept by the first player. In each turn, the players record division...
Interactive
Shodor Education Foundation

Life

For Students 9th - 12th Standards
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Interactive
CK-12 Foundation

Discrete Random Variables: Roll the Dice!

For Students 9th - 12th Standards
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
Interactive
CK-12 Foundation

Numbers with Decimal Place Value: Battleship Decimals

For Students 6th - 8th Standards
Decimal place value is the topic of a Battleship themed-interactive. Scholars answer five questions—multiple-choice and true or false—while referencing a grid that acts as the board game. The practice concludes with a discussion...
Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Interactive
Shodor Education Foundation

Simple Coordinates Game

For Students 5th - 6th Standards
Let coordinate pairs show you the way home. Scholars plot houses on a coordinate plane with given coordinates using an interactive app. Alternatively, they can identify the coordinates of houses already plotted on a coordinate plane.
Interactive
CK-12 Foundation

Differences of Integers Using a Number Line: Football Game

For Students 6th Standards
Make football a math sport! Move the football player (red dot) along the sideline (number line) to see how many yards (positive and negative integers) they've traveled to the other team's end zone.
Interactive
CK-12 Foundation

Conditional Probability: Game Show with Monty

For Students 9th - 12th Standards
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
Lesson Plan
Curated OER

Multiplication by 10

For Teachers 4th - 6th
Learners practice their multiplication skills by playing a game. They play the online interactive game Powerama 5M where they multiply numbers by 10, 100, 1000 and 10 000. Afterward, they complete a paper based worksheet for assessment.
Lesson Plan
Curated OER

Telling Time

For Teachers K - 1st
First graders play a fun game while learning to tell time. This BBC site is well designed. They enjoy it while learning a lot. Playing in pairs would be lots of fun.
Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To...
Interactive
CK-12 Foundation

Mutually Exclusive Events: Lemon Roulette!

For Students 7th - 12th Standards
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
Interactive
CK-12 Foundation

Two-Sided Stem-and-Lead Plots: Gamers

For Students 6th - 8th Standards
Which gender spends more time playing video games? Your classes use provided data to answer this question. They first build a two-sided stem-and-leaf plot and then use the display to look for patterns. Guiding questions help them...