Actis
Handling Data: Probability, Tree Diagrams
Clean, but captivating, two online simulations demonstrate probability for middle schoolers. They can choose the number of coins and tosses and watch as the results pile up. They can choose from a variety of spinner types and the number...
New York City Department of Education
How I Roll
There's a high likelihood for learner success in this set of probability problems and activities. From support activities that walk learners through joint and compound probabilities through the cumulative activity of planning to win...
Curated OER
Baseball Math
In this math instructional activity, students solve a variety of word problems pertaining to baseball and its statistics. Students answer 20 word problems, some of which require an Internet search to find certain players' statistics.
Curated OER
Drawing One and Two Playing Cards With Replacement
Math whizzes use data from simulations to make theoretical generalizations and discuss possible relationships between several given events. They use a simple card game to generate data to be analyzed.
EngageNY
Chance Experiments, Sample Spaces, and Events
Want a leg up on the competition? Show classes how to use mathematics to their advantage when playing games. Learners calculate probabilities to determine a reasonable scoring strategy for a game.
Illustrative Mathematics
Sounds Really Good! (Sort Of...)
Winning a lottery game with 60% odds sounds like a no brainer. This is when the math kicks in to show players that in the long run, they lose money the more often they play. Here is one simple question that opens the doors to a nice...
Illustrative Mathematics
Fred's Fun Factory
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
Project Maths
Fair Trials with Two Dice
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
Project Maths
Introduction to Playing Cards
A fun, engaging lesson is definitely in the cards for your future. Pupils explore a deck of playing cards in the fifth of six parts in the Statistics and Probability series to learn about its suits and the number of each card type. They...
Balanced Assessment
Lotto
You can't win if you don't play! Find out how to increase your chances of winning the lottery. Scholars analyze a state lottery system for the probability of winning. They also consider different combinations of numbers and how they...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Project Maths
Outcomes of Coin Tosses
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
Curated OER
High or Low- Probability
Students use playing cards to examine probability. In this probability lesson, students work in groups with a deck of cards and predict if the next card they lay down will be high or low. Students fill out a graphic organizer with their...
Curated OER
Games for Probability: In-Class and Powerball Simulation
Your soon-to-be statisticians play a game to understand the difference between independent and dependent experiments and probability. They draw colored cubes from a bag and then, by either replacing the cube in the bag, or not, for each...
Curated OER
Leveled Problem Solving: Experimental Probability
In this using probability to solve word problems worksheet, students use statistics, averages, and even numbers, to problem solve. Students solve six problems.
Curated OER
Probability
Second graders experiment with probability. In this probability lesson, 2nd graders pick colored beans from a bag to find the chance of getting different colors. They make fair and unfair spinners and record the data after spinning...
Curated OER
Logic and Problem Solving: Math Hunt
In these math lesson plans, pupils discuss how math problems are written to reflect real-world situations. They complete an online Math Hunt using specific web tools, and work individually to create their own Math Hunts....
Curated OER
Data Management and Probability: Applications
In this data management and probability applications worksheet, 8th graders solve 20 various types of probability problems. They find the mean, median, mode and range of various numbers. Then, students use the spinner illustration to...
Curated OER
Data Management and Probability: Applications
In this data management and probability applications worksheet, 7th graders solve 13 different types of problems that include finding the mean, median, mode, and range of each set of values, as well as, solving a number of word problems....
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
iMagine Machine
The Land of Venn - Geometric Defense
Young mathematicians use their geometry skills to save the Land of Venn in an engaging math game. A fun way to reinforce children's understanding of basic geometric figures and shapes.
CK-12 Foundation
Mutually Exclusive Events: Lemon Roulette!
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...