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Interactive
CK-12 Foundation

Going Fishing

For Students 6th - 12th
Why do some things float and others sink? A creative simulation allows learners to adjust mass and volume of an object to affect its buoyancy in water. A graph records the effect of each manipulation.
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Interactive
CK-12 Foundation

Battery

For Students 9th - 12th Standards
Don't take for granted the technology behind power packs. Build an understanding of the chemical mechanics of a battery pack that charges your phone. The simulation allows young scientists to manipulate the type of elements in a pack and...
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Interactive
CK-12 Foundation

What's the Matter?

For Students 6th - 12th Standards
What makes ice, water, and steam different? Their molecular arrangements are the same, but their movements are different. Individuals make this conclusion by completing the simulation activity. 
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Interactive
CK-12 Foundation

Driverless Car

For Students 9th - 12th
Who's driving that car? Science is! Through a simulation, learners adjust the magnitude and angle of motion on a driverless car. Two different motions create a resultant motion. Vectors represent the motion and graphs depict the...
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Interactive
CK-12 Foundation

Bow and Arrow

For Students 6th - 12th Standards
Where does the energy of an arrow come from? Is it from the person, the bow, or somewhere else? A simulation allows scholars to adjust the stretch distance and the elastic constant in order to understand where the energy comes from, what...
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Interactive
CK-12 Foundation

Malt Shop

For Students 6th - 12th Standards
How does the soda clerk know exactly how to get the glass across the counter to the customer? Pupils use the simulation to adjust the launch velocity, glass weight, base area, surface material, and the customer's position to answer that...
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Interactive
CK-12 Foundation

Archery

For Students 9th - 12th Standards
Archery is believed to be one of the oldest sports in the world at more than 25,000 years old—meaning it can teach your classes a lot! Scholars learn about the forces interacting in the archery simulation. They control the archer's...
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Interactive
CK-12 Foundation

Everglades Airboat

For Students 6th - 12th Standards
How does an airboat move when there isn't a motor in the water? The simulation teaches the forces related to the thrust and drag on an airboat. Scholars vary the boat mass and thrust force in order to view graphs of the changing force...
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Interactive
CK-12 Foundation

Horse and Cart

For Students 6th - 12th Standards
Can a horse pull more than its weight? A simple simulation answers this question and more. Pupils adjust the mass in a cart, the mass of the horse, the acceleration of the horse, and the angle of the tension rope between the horse and...
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Interactive
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CK-12 Foundation

Phases of the Moon

For Students 9th - 12th Standards
The sun can tell us what time it is with a sun dial, but can the moon do the same? Scholars play with a simulation of the phases of the moon. They control the type of moon and time of day in order to see when the sun is up and when the...
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Interactive
CK-12 Foundation

Tetherball

For Students 9th - 12th Standards
What forces are at work when playing tetherball? Using a simulator, pupils control the ball mass, tether length, and ball speed to better understand the physics of the game. A worksheet and challenge questions reinforce the concepts...
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Interactive
CK-12 Foundation

See Saw

For Students 9th - 12th Standards
Can a mother who weighs five times more than her child really be held in the air on a see saw by the child? A simple simulation demonstrates how this is possible through altering the distance from the fulcrum. Scholars can adjust the...
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Interactive
CK-12 Foundation

Unicycle

For Students 6th - 12th Standards
What is the steepness of a hill before a unicyclist slides down it rather than pedaling down it? The simulation graphs the wheel speed versus the unicycle speed as the rider goes down a hill. Scholars control the mass of the rider,...
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Interactive
CK-12 Foundation

Ski Jump

For Students 6th - 12th Standards
What are the three types of energy a ski jumper uses? If you said potential, kinetic, and heat, then you are correct. Scholars adjust the jumper's mass, jumper's form, and height of the start line in the simulation to display graphs of...
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Interactive
CK-12 Foundation

Hot Oven

For Students 6th - 12th Standards
Why does the air in a hot oven not burn skin, but metal in the oven does? The simulation focuses on the difference between temperature and thermal energy and the way these are transferred. Scholars adjust the temperature of an oven and...
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Interactive
CK-12 Foundation

Scuba Training

For Students 9th - 12th Standards
How does a scuba diver control whether they sink or float? Scholars observe the relationship between absolute pressure and depth below the surface in an undersea simulation. They control the diver size and depth to center of mass to see...
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Interactive
CK-12 Foundation

Runaway Balloon

For Students 9th - 12th Standards
When a child lets go of a helium balloon, what happens to it? Does it float all the way to space? The simulator allows pupils to experiment on party balloons and weather balloons under different conditions to see what happens to them in...
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Interactive
CK-12 Foundation

Stow Lake

For Students 9th - 12th Standards
Does the depth of a pond matter to the waves created when rain is falling? Many people assume the answer is no, but interestingly, it does matter. Pupils explore this concept and other variables related to wave behavior through a...
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Interactive
CK-12 Foundation

Stadium Wave

For Students 6th - 12th Standards
If you are at a sports match and the crowd starts two waves that are both headed toward you at the same time, what do you do? The simulation applies the concepts of constructive interference and destructive interference to that very...
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Interactive
CK-12 Foundation

Trampoline

For Students 6th - 12th Standards
Does a trampoline use mostly potential or kinetic energy? Pupils adjust the mass of the jumper, stiffness of the trampoline, and initial jump height in order to answer that question. The simulation displays graphs of the various types of...
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Interactive
CK-12 Foundation

Cassegrain Telescope

For Students 6th - 12th Standards
How does a telescope magnify images? Learners first watch a tutorial explaining the basic construction of a telescope. Then they interact with a simulation that allows for changes in the location and diameter of the reflecting mirrors....
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Interactive
CK-12 Foundation

Bobsled

For Students 9th - 12th
Bobsled riders' safety depends on skill ... and physics! Learners use a simulation to understand the physics behind the sport. They manipulate the speed, mass, and/or turn radius of the sled and watch the effects on the centripetal force. 
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Interactive
CK-12 Foundation

Diamond Cut

For Students 6th - 12th Standards
How do jewelers tell the difference between diamonds, glass, and cubic zirconia? A sparkling simulation demonstrates how to use a ray of light to determine the substance and ideal shape for a diamond. Scholars control the material,...
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Interactive
CK-12 Foundation

Flashlight

For Students 9th - 12th Standards
In a simple circuit, does electricity start instantly? A simulation encourages thinking about the flow of electrons at a microscopic level. Pupils control the voltage, resistance, and switch in order to observe the change in both ideal...

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