Lesson Plan
Code.org

Binary Numbers

For Teachers 9th - 12th
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its...
Lesson Plan
Drexel University

Learning Roomba Module 5: Localization

For Teachers 9th - 12th
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Lesson Plan
Code.org

Rapid Research – Data Innovations

For Teachers 9th - 12th
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
Lesson Plan
Code.org

Algorithms Detour - Shortest Path

For Teachers 9th - 12th
Young programmers investigate the Single Source Shortest Path problem by working in paris to devise their own algorithm. They then progress to using Dijkstra's Algorithm to solve the problem. 
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Lesson Plan
Curated OER

Innovation for Good

For Teachers 6th - 12th
Many historical innovations were created for the common good. Get your students ready for life as a critical thinker with this lesson which defines the differences between innovation and invention. They will conduct Internet research,...
Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
Lesson Plan
Code.org

Public Key Cryptography

For Students 9th - 12th
Investigate how public key cryptography works. Scholars continue their study of one-way functions and asymmetric keys and apply this information to public key cryptography. They use an app to explore public key cryptography and its...
Lesson Plan
Institute of Electrical and Electronics Engineers

Public Keys, One Way Functions and Hard Problems

For Students 6th - 9th Standards
Use paint to teach about cryptography. Scholars explore public key cryptography by attempting to mix a secret color using paint. After the activity, they investigate the Diffie-Hellman method using prime numbers, exponents, and modular...
Lesson Plan
Code.org

Creating Summary Tables

For Teachers 9th - 12th
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Lesson Plan
1
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Teach Engineering

Weather Forecasting

For Teachers 6th - 8th
According to the Farmers' Almanac, the weather will be nice today. Class members examine how weather forecasting plays a part in their lives with a resource that provides information on the history of forecasting, from using cloud...
Lesson Plan
Code.org

The Need for Algorithms

For Teachers 9th - 12th
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Lesson Plan
Code.org

Lossy Compression and File Formats

For Teachers 9th - 12th
I'm compressed. Groups do a rapid research of different file types to determine what kind of compression the formats use and how it works. They share their information with the rest of the class until everyone has all the information for...
Lesson Plan
Code.org

Looping and Random Numbers

For Teachers 9th - 12th
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Code.org

Asymmetric Keys – Cups and Beans

For Teachers 9th - 12th
Beans are for more than just counting! Introduce public key cryptography with cups and beans and ask scholars to use the beans to send secret numbers. Participants learn how this activity relates to public key cryptography and...
Lesson Plan
National Research Center for Career and Technical Education

Photoshop Scale

For Teachers 9th - 12th
Say cheese! Can your class take a great photo and size it to fit any need? A career and technology-centered lesson plan demonstrates the correct way to resize images in Adobe Photoshop. Scholars view a presentation and work individually...
Lesson Plan
Curated OER

BUS:PowerPoint: All About Me - Office 2003/2007

For Teachers 6th - 9th
Teach the class how to put together a PowerPoint presentation using their autobiography as the content. First, have them use the outline given to put together their autobiography in storyboard fashion. Now, they have their content ready...