Computer Science Unplugged
Beat the Clock—Sorting Networks
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
Computer Science Unplugged
The Orange Game–Routing and Deadlock in Networks
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities include...
Teach Engineering
Computer Simulation of an Artificial Neural Network
Ready to learn about machine learning? Pupils explore neutral networks and machine learning by analyzing the logic used in a single perceptron model. They consider its weaknesses and then use a multi-layer perceptron model to run...
Exploratorium
Traveling Networks
Show your class the path to understanding graph theory. Scholars learn about basic graph theory using an activity based on the Bridges of Konigberg problem. They draw networks on the playground and decide whether it is possible to travel...
Computer Science Unplugged
Tablets of Stone—Network Communication Protocols
Show your learners that the game of Telephone isn't the only way messages get mixed up. Pairs transform into the sender and receiver of a message sent in packets. At least one pupil is the messenger who either delivers, delays, or fails...
California Department of Education
Learn to Reach Out
How can social media help my career? Explore the world of networking through a lesson about professional organizations. The fourth of six career and college readiness lessons has seniors research organizations in their professions of...
Smarter Balanced
The Internet
The Internet and how it has changed our lives is the focus of a series of activities that prepares learners for the performance task assessment on the influence of the Internet. Groups also brainstorm devices such as phone and cars that...
Curated OER
"It's More Than a School": Proposing Programs to Meet Student Needs
This detailed lesson plan from New York Times' The Learning Network centers around Carroll Academy and its girl's basketball team. Learners compare their school to Carroll Academy, read anywhere from 1 to 5 engaging articles about the...
Facebook
Public Wi-Fi
Sometimes free Wi-Fi comes with a hefty price tag! Networking novices examine the components of a Wi-Fi network during a digital citizenship lesson from an extensive series. Groups work together to map out a day's worth of Internet...
Computer Science Unplugged
Tourist Town—Dominating Sets
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
Curated OER
Using the Internet to Do Punnett Squares
What a fun way to explore Mendelian Genetics! Using a computer connected to the Internet, beginning biologists construct and use Punnett squares of monohybrid crosses to explain how genetic traits are passed to offspring. Other websites...
Curated OER
Examining the Form and Function of Campaign Speeches
An examination of stump speeches, one of the most important components of a presidential campaign, is made possible by accessing The New York Times Learning Network. After closely examining the form and function of stump speeches,...
Curated OER
Playing With Science
Young scientists investigate the scientific concepts and principles that help make common toys such as hula hoops, yo-yos, slinkies, and silly putty work. As a class, they read "Backyard Rocket Science, Served Wet" to get a look behind...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Teach Engineering
Curb the Epidemic!
Class members use an applet on the Internet to simulate the spread of a disease. The simulation allows individuals to determine two nodes to vaccinate to limit the number of nodes infected. By running several simulations, scholars can...
Code.org
Routers and Redundancy
How are messages to the right recipient? Introduce the concept of routing Internet traffic by drawing a comparison to sending a letter. Groups use the Internet Simulator program to send messages to others using the same router and...
Computer Science Unplugged
Ice Roads–Steiner Trees
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
Code.org
The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
California Department of Education
Workplace Skills
What skills do employers look for in potential employees? Introduce scholars to the skills that pay the bills during the second of six career and college readiness lesson plans. Once they have defined critical 21st-century skills, groups...
The New York Times
Crossing the Line Online: Sexual Harassment and Violence in the Age of Social Media - NYTimes.com
Sexual harassment and sexual violence are by no means new issues. What has changed is the role of social media in these issues. This powerful and troubling lesson uses a specific rape case to launch research into a discussion of the...
Teach Engineering
Keepers of the Gate Journal and Brainstorm
The second segment of a seven-part series reviews the challenge of determining whether gargling with salt water helps a sore throat. Individuals journal what they know about the challenge and what they are trying to figure out to...
Creative Learning Exchange
The Infection Game: The Shape of Change
Encourage the spread of knowledge in your class with this cross-curricular epidemic simulation. Pulling together science, social studies, and math, this lesson engages students in modeling the spread of infectious diseases, collecting...
Common Sense Media
Sending Email
Youngsters are introduced to the idea of communicating through e-mail, and gain important foundational knowledge for how to interact safely online.
Curated OER
A Pill with a View
Students brainstorm a list of potential uses for micro-video technologies. After reading an article, they analyze the development of a new pill-sized camera. In groups, they create a children's book that shows them the various systems of...
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