Computer Science Field Guide
Computer Science Field Guide
Imagine computer science all summed up in one book. This resource provides 16 chapters that cover many aspects of computer science, ranging from algorithms to software engineering. The e-book contains links to applets to help explain...
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Queen of Heaven School
Computer Curriculum
Need some extra resources to get your class computer savvy? How about several years' worth? Show pupils in K-8 a progression of proficiency in a series of computer lessons. Learners master the basics, then work with the Microsoft Office...
Biology Corner
Technology and Inventions Project
Technology—what exactly is it? Find out with a project designed to inspire the inner inventor in us all. The activity begins with a captivating podcast and a search of multiple websites that display different inventions and technology,...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Stratford Academy
Microsoft Word Exercise
Get to know the computer program, Microsoft Word, by completing 24 tasks, including typing a line of text, experimenting with format options, inserting page numbers, headers, footers, and more.
College Board
AP® Computer Science A: Elevens Lab Student Guide
Looking for a project to use in an AP® Computer Science class? Engage learners with a simple solitaire game called Elevens. Through these activities, learners break down the task and write the code for a game. Sign in to your College...
Google
Storytelling: Your Innovation Story
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Code.org
Encoding Color Images
Color me green. The fourth lesson in a unit of 15 introduces the class to color images and how to encode color images using binary code and hexadecimal numbers — and they will quickly notice that it is easier to code the...
Curated OER
European Explorers: Research Project
What will your students choose to include in their explorer's treasure chest? Youngsters research an early European explorer and gather items to reflect their research, such as a detailed map of the explorer's voyages, portrait,...
Henry Ford Museum
Physics, Technology and Engineering in Automobile Racing
Start your engines! This five-lesson unit introduces physics and Newton's laws through automobile racing. Each lesson includes background information, a student worksheet, and an answer key. There are also culminating...
Google
Music and Sound: Guru Introduction and Musical Talent Show
Become talented in computer science. After interviewing a computer science guru, pupils work on individual projects related to a virtual music talent show. They learn how to use different code blocks in the Scratch programming language,...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Microsoft
Variables
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Sprite Box
Lightbot Jr 4 Coding Puzzles
Learning how to write computer code has never been so much fun! Given control of their very own robots, children create simple programs in order to solve a series of challenges and develop their problem solving skills.
Code.org
Understanding Program Flow and Logic
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Buffalo State
A Five Day Approach to Using Technology and Manipulatives to Explore Area and Perimeter
Young mathematicians build an understanding of area and perimeter with their own two hands in a series of interactive geometry lessons. Through the use of different math manipulatives, children investigate the properties of...
Autodesk
AutoCAD 360
Take your drafting and design projects on the go with with this mobile computer-aided design program. Allowing users to view, edit, and share their work with others, this is a great resource for developing the technical drawing...
Microsoft
Conditionals
The conditions are ripe to learn about conditionals. Young computer scientists consider conditionals in their daily lives, then apply their knowledge to computer coding. The fifth of nine parts in the Intro to CS with MakeCode uses...
EngageNY
Grade 12 ELA Module 3
Gun, Germs, and Steel by Jared Diamond is a seminal work of historical nonfiction from the late 20th century. Use the author's claims and supporting evidence to guide your high school seniors through their research project, culminating...
Code.org
Practice PT - Tell a Data Story
Show your class how it all comes together. The last lesson plan in a unit of 15 has individuals take everything they learned in the data section to analyze the class-generated data. The pupils find a story they want to tell that appeals...
Apple
A Curriculum for Digital Media Creation
Consumer technology has made it possible for filmmakers to create entire movies from the comfort of their home computer. Guide high school film buffs through the process of designing a documentary with an extensive unit published by...
Microsoft
Iteration
Learn to code, play, then repeat. The fourth of nine installments in the Intro to CS with MakeCode unit focuses on how to apply iterations in Minecraft. Scholars use the Agent feature and have it dance and build a farm.
Curated OER
Elementary Keyboarding Activities
Listen to the sound of children's fingers flying across their keyboards as they perform these fun typing lessons. From creating alphabet books and multimedia presentations to researching presidents and writing class...