Worksheet
Davis School District

Computer Parts

For Teachers 6th - 12th
What is inside a computer? Give your budding computer scientists a learning exercise that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and...
Interactive
Khan Academy

Challenge: Flower Grower

For Students 6th - Higher Ed
How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The...
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Lesson Plan
Drexel University

Learning Roomba Module 1: Robotics Introduction

For Teachers 9th - 12th
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
Interactive
Khan Academy

Challenge: SmileyFace

For Students 6th - Higher Ed
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
Activity
Beauty and Joy of Computing

Algorithms

For Teachers 9th - 12th
Introduces the class to the idea of searching a list by building a script. Learners modify a guessing game script that will find a number in a list. 
Interactive
Khan Academy

Challenge: Double Rainbow

For Students 6th - Higher Ed
Draw a rainbow over the rainbow. The second segment in a series of six has the class practice using functions to edit a program that draws a rainbow. After creating the function, the interactive lesson challenges pupils to create another...
Lesson Plan
Code.org

The Need for Addressing

For Teachers 9th - 12th
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
Activity
Beauty and Joy of Computing

Search Engines

For Students 9th - 12th
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that...
Lesson Plan
Code.org

Bytes and File Sizes

For Teachers 9th - 12th
A bite of bits. The first instructional activity in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units...
Activity
Beauty and Joy of Computing

Nesting Lists

For Students 9th - 12th
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Interactive
Google

Emojify

For Students 6th - 12th
Face your computer coding fears. Young computer scientists take part in a computer programming project using block-based coding. They create a personal emoji consisting of a face, eyes, mouth, and accessories that conveys a character's...
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Lesson Plan
Code.org

Using Simple Commands

For Teachers 9th - 12th
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Lesson Plan12:18
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Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Activity
Beauty and Joy of Computing

Unsolvable and Undecidable Problems

For Teachers 9th - 12th
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Assessment
Concord Consortium

Vending Machine

For Students 9th - 12th
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Activity
Teach Engineering

Computer Simulation of an Artificial Neural Network

For Teachers 9th - 12th Standards
Ready to learn about machine learning? Pupils explore neutral networks and machine learning by analyzing the logic used in a single perceptron model. They consider its weaknesses and then use a multi-layer perceptron model to run...
Lesson Plan
Code.org

Encoding Numbers in the Real World

For Teachers 9th - 12th
Ah, the numerous number of numbers. Individuals research different ways of encoding numbers. After conducting their initial research, they find classmates who have researched a different article and the pair share information. The...

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