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Curated OER
The Age of Exploration
Students apply computer skills to gain further insight into early exploration. They analyze the role of each explorer and evaluate their importance. Students comprehend the Chronology of Discovery and Trade of early explorers. They...
Curated OER
The age of majority: How old is old enough?
Students research on the Web and in books the "age of majority" in general and how it applies in their particular states. Explore, too, "emancipation" and whether this is another way for teens to earn additional rights. Students write a...
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
The New York Times
Crossing the Line Online: Sexual Harassment and Violence in the Age of Social Media - NYTimes.com
Sexual harassment and sexual violence are by no means new issues. What has changed is the role of social media in these issues. This powerful and troubling lesson uses a specific rape case to launch research into a discussion of the...
Computer Science Unplugged
Sharing Secrets—Information Hiding Protocols
Did you know that you can find the average age of a group of people without anyone having to real their age? This resource provides directions for way to do just that. After the activity, class members read a short passage...
Curated OER
Digital Storytelling
Scholars of all ages can use the various tools of technology to construct and illustrate a story. Utilizing this resource, learners work with a partner to brainstorm and draft a story based on personal experience. They use computer...
Computer Science Unplugged
Twenty Guesses—Information Theory
How do we determine how much information to include and what can be left out? By playing a game of 20 questions, the class generates the best strategies for finding a number. They then move on to guessing the next letter in a short...
Concord Consortium
What Is Pressure?
Balloons bring great fun to the classroom, until they break. What's a teacher to do then? Break out the balloon of the computer age with a fun interactive! Science scholars add and remove atoms from their virtual balloons and observe...
Curated OER
The Ice Age
Young scholars study the differences in the Ice Age terminology and what causes them. In this Ice Age lesson students examine what plants and animals lived during the Ice Age.
Curated OER
Technology- Basic Computer Words
In this computer skills worksheet, students read a passage on computer skills and fill in the blanks with answers they have read about. Students complete 7 questions.
Curated OER
ESL Vocabulary-Computers and Technology
In this ESL computer and technology vocabulary learning exercise, students choose the correct name for pictures of technology related items, fill in blanks in sentences, watch a video and "discuss with friends."
Curated OER
Computer Violence Debate
Learners debate whether playing violent computer games desensitizes people to real-life violence.
Curated OER
Tapping into the Experiences of Senior Citizens
Through casual talk and structured interviews, 6th graders tap into the wealth of their senior pals' experiences. They write descriptive essays and narratives based on conversations with relatives or neighbors. They read selected...
Curated OER
Populists and Progressives
Learners study the Gilded Age in American History. They present a speech demonstrating knowledge of the platforms of the Progressives and Populists.
Curated OER
Explorers’ Experience
Students investigate the Exploration Age. In this research skills lesson, students discover the impact of exploration as they locate information about selected explorers. Students design and create relief maps that feature exploration...
Curated OER
Feature Column: Virtual Field Trips
Young scholars discover ways to stay healthy by utilizing Internet education software. For this computer technology lesson, students investigate Internet programs that simulate a field trip by showing images and video. Young...
Curated OER
Age of Exploration: A Comprehensive Research Project
Fifth graders examine reasons for exploration, the outcomes, and various explorers. In this age of exploration instructional activity, 5th graders create a flipbook with timeline and images to showcase their knowledge.
Curated OER
Back to the Age of Exploration
Students explore world history by researching explorers of North America. For this famous explorers lesson, students research one specific explorer of their choice and identify his successes and failures by utilizing the Internet....
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Computer Science Unplugged
Computing: Databases Unplugged
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
TryEngineering
Graphics: Bits and Points
What can a mural teach pupils about computer science? The instructional activity has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
Code.org
Minecraft Hour of Code
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.