Lesson Plan
National Woman's History Museum

Getting with the Program

For Teachers 3rd - 8th Standards
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Lesson Plan
College Board

AP® Computer Science A: Elevens Lab Student Guide

For Students 11th - 12th
Looking for a project to use in an AP® Computer Science class? Engage learners with a simple solitaire game called Elevens. Through these activities, learners break down the task and write the code for a game. Sign in to your College...
Lesson Plan
Curated OER

Graphing on the Computer

For Teachers 6th - 8th
Students create a bar graph on the computer using given information from the teacher. They create a bar graph using their own information chart (they need to create one on separate paper first). They utilize Microsoft Excel for this lesson.
Lesson Plan
College Board

AP® Computer Science: A Picture Lab Student Guide

For Students 11th - 12th
How do you modify digital pictures? In this lab learners write methods that modify digital pictures. They how to traverse a two-dimensional array of integers or objects, and are introduced to nested loops, binary numbers,...
Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
Lesson Plan
Curated OER

Turn It Upside Down: Introduction to Computer-Aided Design

For Teachers 9th - 12th
High schoolers explore a computer-aided design program. Students chart out roller coaster design, computer graphics and architecture. High schoolers focus on understanding the connections between mathematics, science, technology and...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Lesson Plan
Curated OER

Chemistry Study Room

For Teachers Higher Ed
In this chemistry worksheet, students are offered a variety of assistance to help them be successful in organic chemistry. They will have access to the library, missed class notes and computer interactive programs to help them with...
Lesson Plan
Google

Fashion and Design: Fashion Walk

For Teachers 5th - 9th
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Lesson Plan
Curated OER

Coding History

For Teachers 10th - Higher Ed
Students study the topic of codes in Computer Science. They research it history, divisions in the field and its applications. The lesson also includes a brief overview of the information technology theory.
Lesson Plan
Drexel University

Learning Roomba Module 5: Localization

For Teachers 9th - 12th
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Google

Music and Sound: Guru Introduction and Musical Talent Show

For Teachers 5th - 9th
Become talented in computer science. After interviewing a computer science guru, pupils work on individual projects related to a virtual music talent show. They learn how to use different code blocks in the Scratch programming language,...
Lesson Plan
Curated OER

Computer Titration Lab Simulation

For Teachers 9th - 12th
Students perform a lab simulation for a titration of monoprotic and diprotic acids. In this titration simulation lesson plan, students use a computer program to neutralize an acid with a base and compute the unknown concentration of the...
Lesson Plan
Curated OER

Working With Local Computer Policies

For Teachers Higher Ed
In this technology worksheet, students practice setting up a computer system or network to go through the access process for data and logons.
Lesson Plan
Curated OER

Science Fiction Literature

For Teachers 6th - 8th
Students identify the elements of science fiction literature. They write and illustrate a science fiction story using real and exaggerated science. In addition, they read their stories aloud in small groups.
Lesson Plan
Code.org

Using Simple Commands

For Teachers 9th - 12th
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Lesson Plan
Curated OER

Science Review Using Movie Maker

For Teachers 4th - 8th
Students reinforce science concepts learned throughout the year using Movie Maker. Eighth grade students work with fourth grade students in which they create a movie project about a science topic after completing a graphic organizer.
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.