Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Google
Fashion and Design: Fashion Walk
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Computer Science Unplugged
Ice Roads–Steiner Trees
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
Code.org
Sending Numbers
Binary graphing ... bit by bit. Pairs work together to develop a protocol in order to send the points of a graph. One partner sends the points and the other receives them and tries to recreate the graph. The pupils use the rubric to...
Computer Science Unplugged
Computing: Databases Unplugged
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Noyce Foundation
Time to Get Clean
It's assessment time! Determine your young mathematicians' understanding of elapsed time with this brief, five-question quiz.
Google
Art: Digital Art
There's no need to filter out the project. Future computer scientists set up a program that acts like a photography filter to complete the sixth of eight parts in the Google CS Art unit. They use the turbo mode in the Scratch coding...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Code.org
Rapid Research – Data Innovations
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
Code.org
Binary Numbers
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its...
Code.org
Algorithms Detour - Shortest Path
Young programmers investigate the Single Source Shortest Path problem by working in paris to devise their own algorithm. They then progress to using Dijkstra's Algorithm to solve the problem.
Code.org
Creativity in Algorithms
Groups work with the program they built in the previous lesson to make it more creative. The resource challenges pupils to add functionality to their existing programs by adding a new command.
Code.org
Introduction to Conditional Logic
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Google
Art: Introduction and Discovery
Art isn't the first thing that comes to mind when thinking about computer science. The first installment of an eight-part Google CS Art unit introduces the series and highlights class procedures. Pupils view videos that show how to use...
Code.org
Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
Drexel University
Learning Roomba Module 2: Robot Configurations
How do robots move? A presentation shows viewers the different types of configurations of that help robots move and lists the advantages and disadvantages of each of the configurations.
Microsoft
Final Independent Project
Finally ... the final project. As a culminating activity for the nine-part Intro to CS with MakeCode unit, scholars create a program within Minecraft that incorporates skills from the unit. They consider how to survive in the wild and...
Curated OER
How Media Shapes Perception
High schoolers analyze how media shapes their perception of events. In this media lesson plan, students research the home pages of assigned web sites to determine how media influences how they feel about tragic event. They look at head...
Curated OER
Computer Passwords
Students determine an appropriate numerical representation of a problem situation, including roots and powers. They determine an appropriate number of digits to represent an outcome. Pupils are asked to determine how many years it...
Curated OER
Self-portrait In a Masterpiece: Computer Illustrations
Students create a self-portrait using an artistic masterpiece as a guide. In this art appreciation lesson, students research famous artists online, electronically saving a particular portrait or masterpiece made by the artist....
Curated OER
How Can We Write A Story Using Dr. Seuss' Writing and Illustration Style?
Students write a story. In this writing style and illustration lesson, students review elements of Dr. Seuss' writing and illustration style and read a few more books written by him, examining the writing style. Students work...
Curated OER
How to Make an Artificial Organ
Students design bionic organs or limbs. In this medical technology lesson, students view a video about artificial organs and prosthetic limbs. They research the medical technology behind these advances and work to design a organ or limb...