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Gourmet Curriculum Press
Author's Purpose
Who knew determining author's purpose could be turned into a game? Four teams compete to correctly identify the author's purpose for writing a series of passages.
Illustrative Mathematics
How Thick Is a Soda Can I?
The humble soda can gets the geometric treatment in an activity that links math and science calculations. After a few basic assumptions are made and discussed, surface area calculations combine with density information to develop an...
Computer Science Unplugged
Battleships—Searching Algorithms
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson...
Museum of Tolerance
Where Do Our Families Come From?
After a grand conversation about immigration to the United States, scholars interview a family member to learn about their journey to America. They then take their new-found knowledge and apply their findings to tracking their family...
NASA
The Atmospheric Filter
What is the difference between a comet and a meteoroid? An educational lesson includes five demonstrations of how the atmosphere can inhibit our ability to measure many things in the galaxy.
MENSA Education & Research Foundation
Shapes - Kindergarten
Extend scholars' learning experience with a unit consisting of five shape lesson plans, an extension activity, assessment, and rubric. Begin by reading a story about shapes, then conduct an overview and assign pupils' their first...
EduGAINs
Introduction to the Great Depression—Canadian and World Studies
Ah, the classic business cycle model: recession, depression, recovery, prosperity. And then there was the Great Depression. Groups investigate the economic conditions that led to and social movements of the 1920s that great out of the...
Code.org
Algorithms Detour - Minimum Spanning Tree
This optional lesson introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data.
Illustrative Mathematics
Fred's Fun Factory
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
Virginia Department of Education
Logarithmic Modeling
Explore logarithms and logarithmic regression. Young mathematicians first learn about inverse functions and about the logarithm function family. They take their newfound knowledge to use logarithmic functions to model situations and...
NASA
Exploring Data
Bring the sun to your class! Young scholars analyze actual solar wind data in the second lesson of a five-part series. Their analysis includes speed, temperature, and density data.
Mascil Project
Drug Concentration
Different medications leave the body at different rates, and how people take them determines their effectiveness. Learners investigate this effectiveness by charting the concentration of a given medication in the body. Using exponential...
Concord Consortium
Gravity
Weight is a function of the distance from sea level. Learners explore the many implications of this fact in an inquiry-based task. Given the function, pupils answer questions before manipulating the function to rewrite the distance...
Concord Consortium
Boards II
Build spreadsheet skills while investigating decimal multiplication. An open-ended task asks learners to edit a spreadsheet to create a multiplication table for decimals. Provided with a specific interval, pupils create formulas...
Concord Consortium
Boards IV
Build a connection between algebraic sequences and spreadsheets. Learners examine a specific folding pattern and convert the pattern into a spreadsheet. The goal of the spreadsheet is to produce a sequence of a specific pattern modeled...
California Education Partners
Four Square Wars
Obviously, four is the perfect number when you're playing Four Square. Scholars first use multiplication and division to solve a set of problems on the number of balls needed, the number of games, and the number of players required for a...