Curated OER
The Computer Mystery
Students investigate the history of the computer. They explore who invented the computer, how it was invented, and how it has evolved. Students work together in order to gain the knowledge need to repair computers.
Curated OER
Finding Total Given Part and Percentage
Learners observe models of fractional parts.  After writing the definitions of percent, part and whole, students use the calculators and computers to solve problems.  Individually, they complete assigned problems where the convert the...
Curated OER
An Introduction to Computer Components
Students experience the first lesson in computer servicing by observing computer components. They observe the internal workings of a computer during the lecture section of the lesson before dismantling a computer to identify its major...
Curated OER
Spiders and Their Body Parts
Pupils gain an understanding of the different parts of spiders by observing and drawing a spider. They utilize technology in order to gain a better understanding of spiders and their body parts.
Curated OER
Latin and Greek Word Parts I
In this Latin and Greek word parts worksheet, 8th graders complete a crossword puzzle as they solve the answers to fourteen clues connected to vocabulary words with Latin and Greek word parts.
Curated OER
Greek Word Parts
For this words with Greek parts worksheet, 7th graders figure out the answers to eleven clues associated with words with Greek parts. Students complete a word search puzzle.
Curated OER
Parts of the Body
Fifth graders create a quiz.  In this parts of the body lesson, 5th graders identify and illustrate body parts.  With a partner, students create a quiz on the terms used during the lesson. 
Curated OER
Make a Model of a Tree
Students identify the parts of a tree. In this tree biology lesson, students create a tree model using tree parts and drawing the roots. Students label each part of the tree and maintain a tree journal during this unit.
Curated OER
Learning With Paint And Literature: "Today I Feel Silly"
Learners draw a picture related to the book "Today I Feel Silly" using a computer drawing program.  They listen to the story and answer discussion questions, view drawings on the teacher's Paint website, and create an illustration of...
Curated OER
Learning With Paint And Literature: "The Magic School Bus Gets Cold Feet"
Young scholars create an illustration of their favorite part of the book "The Magic School Bus Gets Cold Feet" using a computer drawing program.  They listen to the story and answer discussion questions, view drawings on the teacher's...
Curated OER
To Eat or Not to Eat?
Students identify various parts of plants and determine which parts people eat. They conduct a celery stalk experiment in which they determine the value and use of the stem, and how it helps the plant to meet its needs. Students use a...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Code.org
The Cost of "Free"
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
Google
Friends: Create a Company
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come...
Google
Animate a Name
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project. 
Code.org
Hard Problems – Traveling Salesperson Problem
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
Computer Science Unplugged
Computing: Databases Unplugged
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
Code.org
Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Google
Art: Digital Art
There's no need to filter out the project. Future computer scientists set up a program that acts like a photography filter to complete the sixth of eight parts in the Google CS Art unit. They use the turbo mode in the Scratch coding...
Google
Art: Paint with Tera
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
K12 Reader
Working with Adverbs
Encourage critical thinking with a grammar exercise that focuses on adverbs and adverbial phrases. Kids read the first parts of 16 sentences, then decide which question to answer (how, how much, where, or when) based on the context, and...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
