CK-12 Foundation
Conditional Probability: Colorful Cubes
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners...
CK-12 Foundation
Geometric Probability: Dartboard
Get your class on target with probability using an exciting resource. The interactive presents three square dartboards with different target areas, which are combinations of square units. Pupils determine the probabilities of randomly...
CK-12 Foundation
Conditional Probability: Candy Store
An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.
CK-12 Foundation
Conditional Probability: Game Show with Monty
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
CK-12 Foundation
Complement Rule for Probability: Changes in an Election
Pupils determine the probability of one mayoral candidate winning given the other's chance. The interactive provides a circle graph to help visualize each candidate's percentages of winning.
CK-12 Foundation
Definition of Probability: It's in the Bag!
It's not in the bag. An interactive provides the probability of picking a certain color marble from a bag after several marbles have been removed. Young mathematicians learn about dependent events from this resource.
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Measurement of Probability
Stockings make your legs warmer and math more enjoyable. A drag-and-drop interactive has pupils take stockings out of drawers to calculate probabilities. This includes dependent events where the probabilities depend on previous stocking...
CK-12 Foundation
Empirical Probability: Scoring
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Numerical Computations: Counting Out Probability
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
CK-12 Foundation
Measurement of Probability: Basketball Throw
Future mathematicians use an interactive to see how changing the size of a basketball court and the size of a region in the court affects the probability that a ball will randomly fall within the specified region. No calculations are...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
CK-12 Foundation
Counting Events: Flipping Unfair Coins
Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...
CK-12 Foundation
Theoretical and Experimental Probability: Pizza Night!
Take a bite out of an enticing resource. Scholars use an interactive to study dependent events. They see how the number of favorable outcomes and total number of outcomes changes as individuals "eat" pieces of pizza.
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
CK-12 Foundation
Computing Probabilities for the Standard Normal Distribution: The FDA and Food Safety
To recall or not to recall, that is the question. Using provided data, pupils calculate the percent of people that may fall ill on average. The scholars determine the standard deviation based upon the mean and the empirical rule,...
CK-12 Foundation
Mutually Exclusive Events: Lemon Roulette!
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
CK-12 Foundation
Mutually Inclusive Events: Card Game
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
CK-12 Foundation
Mutually Inclusive Events: Flower Beds at the Community Garden
What color does your garden grow? Learners manipulate the number of flowers of two colors in two garden plots. They determine the probabilities of choosing a particular color of a flower in a given plot. Scholars find the relationship of...
CK-12 Foundation
Applications of Probability: What Are the Odds?
Improve your chances of understanding odds. Scholars use an interactive spinner to increase and decrease the number of favorable and unfavorable sections on the spinner. This spinner helps them learn about odds.
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Sums and Differences of Independent Random Variables: Traveling Seasickness
Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...