Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
J. Paul Getty Trust
Expressing Emotions through Art Lesson 1—Everyone Shows They Care
In a instructional activity that explores art and emotions, scholars analyze a piece of art and discuss which emotions it portrays. They go on to reflect on their own emotions and how they are similar to the feelings expressed...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into manageable...
Curated OER
Design Your Own Building
Students explore the use of design principles in the real world. They evaluate how problems can be solved using design principles. In groups, students design the floor plan for a building of their choice.
Institute of Electrical and Electronics Engineers
Assembly Line
Working under specific constraints and with designated criteria, groups work together to create a product using an assembly line process. In addition, they work through the entire engineering design process with an excellent graphic to...
Institute of Electrical and Electronics Engineers
Get it Write
In an effort to practice engineering design, STEM classes break out into teams and endeavor to make a working ink pen. To prepare, they read about writing implements through history, patents, and viscosity of liquids. Armed with this...
Curated OER
Group Product-Pitch Presentation
Are you just about to teach persuasion in your class? If so, you should consider this short unit. In small groups, learners create a product, develop a magazine ad for the product, and pitch this product to the class using a visual...
Rochester Institue of Technology
Ergonomic Packing
Pupils revisit the concepts of ergonomics and order picking examined in previous lesson and use the results of a simulation to brainstorm ergonomic designs for medical supply stations.
California Academy of Science
Fresh Solutions: Design Thinking Challenge
How do people transport fresh water long distances to ensure everyone has access to it? The final lesson in the 10-part Fresh Solutions unit encourages individuals to design their own solution, or solutions, to that very problem. Groups...
California Academy of Science
Our Hungry Planet: Design Thinking Challenge
Scholars investigate an issue associated with food systems and design their own solutions. Working collaboratively, they follow each step in the design process to complete the 10th lesson of the 13-part Our Hungry Planet series.
Virginia Department of Education
Predicting Products and Writing Equations
A chemistry lesson presents 14 chemical reactions for scholars to observe, write the equation, and balance the equations. Additionally, it provides ways to extend the activity as it relates to catalysts.
Workforce Solutions
Workforce Solutions 2-3 Lessons
Four lessons and an at-home connection examine 12 jobs. Beginning with an interactive map, scholars view and discuss each one within their small group. Groups focus on the products provided and on their scarcity. Finally, pupils look...
Workforce Solutions
Workforce Solutions Pre-K Lessons
Four lessons, each following the same routine, explore the careers of a teacher, nurse, electrician, geologist, plumber, and police officer. After listening to a read-aloud and thoughtful discussion, young scholars construct puppets on...
Curated OER
Cell Game
Make a prototype of a game based on cell biology. Researching game design and working in groups to create a game will activate knowledge of cell biology. The review task will help students learning as they test out the games and their...
Curated OER
What's Shaking? Three-Lesson Unit
Your young architects use the Internet to research tall structures or sky scrapers to help in the design of their scale drawings. This is instructional activity one of three in which learners design, build, and test model skyscrapers for...
Teach Engineering
Exploring the Forces of Tension
Let the resource stretch the minds of your young scientists with a lesson about tensile strength and stiffness of materials. Groups consider how easily materials stretch and relate this property to engineering design.
Curated OER
Costume Exploration
What a great lesson, upper graders are sure to love. They explore costume design and the relationships between theatre, culture, and history. They research three time periods, write a response about two of them, then create a composit...
Bully Free Systems
Bully Free Lesson Plans—Ninth Grade
"Bullying and Prejudice" and "Do You Cyber Bully," two lessons from a complete Bully Free program, serve as samples of the approach used in a unit designed to bring awareness to and to combat bullying. Each instructional activity asks...
Bully Free Systems
Bully Free Lesson Plans—10th Grade
Two lessons, "What Does Cyber Bullying Look Like?" and "Factors Influencing My Reporting the Bullying of Others," serve as examples of the 12 included in a Bully Free curriculum. Each plan includes discussion questions, an activity, and...
Bully Free Systems
Bully Free Lesson Plans—11th Grade
It takes courage to stand up to bullies. Two sample lessons from a complete Bully Free curriculum, "Courageous and Brave Bystanders" and "Assertiveness Skills for Bullied Students and Empowered Bystanders" provide participants with...
Bully Free Systems
Bully Free Lesson Plans—12th Grade
Two sample lessons from a curriculum unit on bullying provide high school seniors with an opportunity to assess their online and cell phone behavior and to consider how they can offer support to bullied students. Each plan includes an...
Curated OER
High School Bag Design
Learners design a bag that they would personally use to carry needed items to school. In this bag design lesson, students observe real bags and assess needs and wants for a new bag. Learners brainstorm design solutions and render their...
Mathematics Assessment Project
Designing 3d Products: Candy Cartons
Wouldn't it be great to work in a candy factory? Learners get their chance as they first design a carton for a candy that meets certain requirements. They then examine and analyze nets and explanations in sample student responses.
Mathematics Assessment Project
Designing a 3d Product in 2d: a Sports Bag
Sew up pupil interest with an engaging, hands-on instructional activity. Learners first design a sports bag given constraints on the dimensions of fabric. They then evaluate provided sample responses to identify strengths and weaknesses...