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Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
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Interactive
Concord Consortium

Understanding Probability Maps

For Students 9th - 12th
What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...
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Interactive
Shodor Education Foundation

Buffon's Needle

For Students 7th - 12th Standards
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
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Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
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Interactive
Shodor Education Foundation

Spread of Disease

For Students 9th - 12th Standards
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
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Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
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Interactive
Shodor Education Foundation

Simple Monty Hall

For Students 6th - 12th Standards
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
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Interactive
Shodor Education Foundation

Coin Toss

For Students 7th - 12th Standards
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
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Interactive
Shodor Education Foundation

Rabbits and Wolves

For Students 9th - 12th Standards
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
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Interactive
Shodor Education Foundation

Two Colors Applet

For Students 7th - 12th Standards
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
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Interactive
PHET

Double Wells and Covalent Bonds

For Students 9th - 12th Standards
Quantum tunneling plays an important role in nuclear fusion, the energy source of the sun. This simulation explores tunneling, double wells, and covalent bonds by allowing individuals to manipulate potential and total energy to learn...
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Interactive
PHET

Band Structure

For Students 9th - 12th Standards
Electricity travels at the speed of light, 186,000 miles per second. Through a simulation, classes see how the structure of energy bands in crystals of atoms determines how materials conduct electricity. Participants can change the...
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Interactive
Shodor Education Foundation

Dice Table

For Students 7th - 12th Standards
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
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Interactive
Shodor Education Foundation

Life

For Students 9th - 12th Standards
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
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Interactive
Shodor Education Foundation

Overlapping Gaussians

For Students 9th - 12th Standards
Adjust the overlap to compare probabilities. Using sliders, learners adjust the shape of two Gaussian curves. The interactive calculates the area of the left tail for one curve and the right tail for the other. Pupils set the interactive...
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Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
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Interactive
CK-12 Foundation

Discrete Random Variables: Roll the Dice!

For Students 9th - 12th Standards
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
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Interactive
CK-12 Foundation

Combination Problems: Friends at a Party

For Students 9th - 12th Standards
Friend or stranger? Can there be less than three in a group? The interactive asks learners to prove that for seven people at a party, at least three of them are either mutual friends or mutual strangers. Pupils determine the number of...
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Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.

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