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Curated OER
Sink or Float?
Students predict and test different items to see if they sink or float. For this sink and float lesson plan, students predict whether an item is buoyant or not, and learn that size and weight do not matter when it comes to buoyancy.
Curated OER
Creating Circle Graphs with Microsoft Excel
Seventh graders will learn how to construct circle graphs using paper and pencil. Then they will learn how to construct circle graphs using Microsoft Excel. This lesson uses technology and shows learners how to cross skills into the...
Curated OER
Ways Twitter Makes You a Better Writer
Practice being concise. Exercise your vocabulary. Improve your editing skills. The contention in this lesson is that by imposing a 140 character limit, the Twitter format actually helps improve writing skills. And of course class tweets...
Curated OER
Bits and Pieces I
Sixth graders examine making smaller parts out of fractions and decimals. In this online interactive fractions, decimals, and percents lesson, 6th graders represent fractions with denominators of ten. Students then represent powers of 10...
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
IMAX
Hubble
Explore what it takes to service the Hubble telescope. In the set of three activities, groups investigate several aspects of the Hubble telescope, including robotic arms used during repairs, spacesuits, and extravehicular activity (EVA)...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Computer Science Unplugged
Battleships—Searching Algorithms
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson...
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Jason Learning
Tech in the Cycle
It might not be easy, but it is worth recycling electronics. Small groups determine the percentage of the materials that make up an iPad 2 and display the information in a circle graph. They then research the recycling process for...
TryEngineering
Arduino Blink Challenge
Who knew turning a light on and off could be so complicated? In the lesson plan, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time intervals.
Code.org
Hard Problems – Traveling Salesperson Problem
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
Code.org
The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
Microsoft
Variables
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Beauty and Joy of Computing
Building Your Own Blocks
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
Middle Tennessee State University
The Invention of the Telephone
All of the people in your class would agree that life would be different without the invention of the telephone! Study Alexander Graham Bell's most famous and influential invention through the primary source document of his...
Computer Science Unplugged
Codes in a Song—Modems
Let's listen to some codes. To understand how a modem sends binary numbers over a phone line, class member listen to the codes included in the provided mp3 files, translates the tones to binary numbers and then convert the...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Annenberg Foundation
America's History in the Making: Using Digital Technologies
How can digital technology of today link us to the events of the past? Scholars use technology to uncover the vast number of historical resources available in lesson 12 of a 22-part America's History in the Making series. Using databases...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into...
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Code.org
Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine...
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...