The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Curated OER
The Inside Dope on Video Games
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
ProCon
Video Games and Violence
Is screen time dangerous time? Scholars take a close look at the facts surrounding video games and violence. Pros give evidence connecting violence to video games while cons suggest there is no relationship.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
Beyond Black and White
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Curated OER
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
E Reading Games
Orpheus the Lyrical – Figurative Language Review Game
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes,...
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Curated OER
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Curated OER
Video Games Day
In this video games day worksheet, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Media Smarts
Facing TV Violence: Consequences and Media Violence
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
EngageNY
Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
Curated OER
Create Your Own Classroom Olympic Games
Students create their own version of the Olympic Games. They compete in the games of their choice and keep score.
Curated OER
Writing Bug - Too Much Violence
In this journal writing worksheet, students brainstorm about violence they have seen on TV and in video games. Students write about the harmful effects this violence can have on society.
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
Curated OER
Comprehension Questions for The Best Way to Play
In this comprehension questions for The Best Way to Play worksheet, students read the book, then answer 11 comprehension questions about the story about video games written by Bill Cosby.
Curated OER
The Blend Game
Students become stars of their own educational video in this project that allows learning in several different styles.
Curated OER
Flight of the Imagination
Students study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
University of Pennsylvania
The Reading Road
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
Curated OER
Miscast and Seldom Seen
Consider how well students' favorite TV shows, movies and video games reflect the diversity of society. The lesson introduces your class to several media literacy concepts, such as how media conveys values and messages, as well as the...
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