Lesson Plan
5
5
The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Handout
ProCon

Video Games and Violence

For Students 9th - 12th Standards
Is screen time dangerous time? Scholars take a close look at the facts surrounding video games and violence. Pros give evidence connecting violence to video games while cons suggest there is no relationship.
Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Writing
Curated OER

Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?

For Students 7th - 12th
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
Interactive
E Reading Games

Orpheus the Lyrical – Figurative Language Review Game

For Students 3rd - 12th Standards
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes,...
Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Worksheet
Curated OER

Video Games Day

For Students 7th - 8th
In this video games day worksheet, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Lesson Plan
Media Smarts

Facing TV Violence: Consequences and Media Violence

For Teachers 1st - 4th
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
Lesson Plan
EngageNY

Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”

For Teachers 7th Standards
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
Lesson Plan
Curated OER

Create Your Own Classroom Olympic Games

For Teachers 3rd - 12th
Students create their own version of the Olympic Games. They compete in the games of their choice and keep score.
Writing
Curated OER

Writing Bug - Too Much Violence

For Students 5th - 7th
In this journal writing worksheet, students brainstorm about violence they have seen on TV and in video games. Students write about the harmful effects this violence can have on society.
Lesson Plan
EngageNY

Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”

For Teachers 7th Standards
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
Worksheet
Curated OER

Comprehension Questions for The Best Way to Play

For Students 2nd - 4th
In this comprehension questions for The Best Way to Play worksheet, students read the book, then answer 11 comprehension questions about the story about video games written by Bill Cosby.
Lesson Plan
Curated OER

The Blend Game

For Teachers K - 1st
Students become stars of their own educational video in this project that allows learning in several different styles.
Lesson Plan
Curated OER

Flight of the Imagination

For Teachers 6th - 12th
Students study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
Activity
University of Pennsylvania

The Reading Road

For Teachers Pre-K - 2nd Standards
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
Lesson Plan
Curated OER

Miscast and Seldom Seen

For Teachers 9th - 12th
Consider how well students' favorite TV shows, movies and video games reflect the diversity of society. The lesson introduces your class to several media literacy concepts, such as how media conveys values and messages, as well as the...

Other popular searches