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Interactive
CK-12 Foundation

Driverless Car

For Students 9th - 12th
Who's driving that car? Science is! Through a simulation, learners adjust the magnitude and angle of motion on a driverless car. Two different motions create a resultant motion. Vectors represent the motion and graphs depict the...
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Interactive
CK-12 Foundation

Violin

For Students 9th - 12th
Learners explore the science of sound by considering the characteristics that make unique sounds. Through an interactive simulation, they adjust tension and string size and view the corresponding wavelength and amplitude changes. 
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Interactive
CK-12 Foundation

Bobsled

For Students 9th - 12th
Bobsled riders' safety depends on skill ... and physics! Learners use a simulation to understand the physics behind the sport. They manipulate the speed, mass, and/or turn radius of the sled and watch the effects on the centripetal force. 
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Interactive
CK-12 Foundation

Cliff Diver

For Students 6th - 12th Standards
Cliff diving is more than an adrenaline rush ... it's a lesson in physics! Scholars adjust the height of a cliff and plot the resulting velocity and position over time on graphs. They also can incorporate air resistance to monitor the...
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Interactive
CK-12 Foundation

Tetherball

For Students 9th - 12th Standards
What forces are at work when playing tetherball? Using a simulator, pupils control the ball mass, tether length, and ball speed to better understand the physics of the game. A worksheet and challenge questions reinforce the concepts...
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Interactive
CK-12 Foundation

Butterfly Stroke

For Students 6th - 12th Standards
Swimmers improve their times by understanding the physics of their sport. As a swimmer moves through the water, the efficiency of motion affects the resulting velocity. Through an interactive simulation, pupils change the level of motion...
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Interactive
CK-12 Foundation

Wind Turbine

For Students 9th - 12th Standards
Scientists know wind is a renewable resource, but is it an efficient one? Scholars adjust the propeller diameter on a wind turbine, the wind speed, and the conversion efficiency within range to learn about the efficiency of these...
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Interactive
CK-12 Foundation

Roller Coaster

For Students 6th - 12th Standards
Roller coasters rely on both kinetic and potential energy, but how much total energy does a roller coaster need? Scholars vary the mass of a coaster and the height of the initial hill. Graphs showing the types of energy and total energy...
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Interactive
CK-12 Foundation

Magnifying Glass

For Students 6th - 12th Standards
How can a magnifying glass or reading glasses make things appear larger? Scholars simulate moving a lens closer or farther from an object to observe the resulting image. They also alter the lens focal length. The simulation shows the...
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Interactive
CK-12 Foundation

Least Time

For Students 9th - 12th Standards
What is the fastest way to get from point A to point B if you are going through two different mediums, such as air then water? Scholars explore the way light travels through air, water, acrylic, glass, and diamond as they answer this...
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Interactive
CK-12 Foundation

Touch Screen

For Students 6th - 12th Standards
Touch screens are becoming more common, but how do they work? The simulation shows the electric potential versus system charge as scholars alter three variables. The schematic of the capacitance demonstrates the set up as each variable...
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Interactive
CK-12 Foundation

Pan Flute

For Students 6th - 12th Standards
How can a pan flute sound one note while we hear a chord? The simulation explores sound waves, vibrations, and harmonics at the molecular level. Scholars control the pipe into which air is being blown, the length of the pipe, and which...
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Interactive
CK-12 Foundation

Position and Displacement Simulation

For Students 9th - 12th Standards
How can we use vectors to determine a person's position when traveling? The simulation offers guided practice at determining the coordinates and the distance between coordinates on a map grid. It reinforces the importance of positive...
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Interactive
CK-12 Foundation

Archery

For Students 9th - 12th Standards
Archery is believed to be one of the oldest sports in the world at more than 25,000 years old—meaning it can teach your classes a lot! Scholars learn about the forces interacting in the archery simulation. They control the archer's...
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Interactive
CK-12 Foundation

Unicycle

For Students 6th - 12th Standards
What is the steepness of a hill before a unicyclist slides down it rather than pedaling down it? The simulation graphs the wheel speed versus the unicycle speed as the rider goes down a hill. Scholars control the mass of the rider,...
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Interactive
CK-12 Foundation

Prom Night

For Students 6th - 12th Standards
Create the perfect prom night image using the Law of Reflection! An interactive lesson explores angles of reflection when looking in a full-length mirror. Learners change the distance from the mirror and length of the mirror and watch...
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Interactive
CK-12 Foundation

Doppler Ducks

For Students 9th - 12th Standards
The study of waves is not a quacking matter! Watch as a duck manipulates the behavior of its waves through its motion. Graphs show the frequency and wavelength of the waves. 
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Interactive
CK-12 Foundation

Bow and Arrow

For Students 6th - 12th Standards
Where does the energy of an arrow come from? Is it from the person, the bow, or somewhere else? A simulation allows scholars to adjust the stretch distance and the elastic constant in order to understand where the energy comes from, what...
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Interactive
CK-12 Foundation

Hot Air Balloon

For Students 6th - 12th Standards
How can people control a hot air balloon? The simple simulation allows scholars to adjust the payload mass, burner, and vent position on a hot air balloon and observe the changes in velocity and altitude over time. Challenge questions...
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Interactive
CK-12 Foundation

Airplane

For Students 6th - 12th Standards
How does an airplane control its take off and descent? Scholars explore the forces acting on an airplane and control the angle of attack, wing profile, thrust, and airplane size. They learn about lift, drag, thrust, gravity, and the...
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Interactive
CK-12 Foundation

Malt Shop

For Students 6th - 12th Standards
How does the soda clerk know exactly how to get the glass across the counter to the customer? Pupils use the simulation to adjust the launch velocity, glass weight, base area, surface material, and the customer's position to answer that...
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Interactive
CK-12 Foundation

Walk the Tightrope

For Students 9th - 12th Standards
Why do many tightrope walkers use a balancing pole? The simulation explores the benefits of balancing poles and the features that are most important. Pupils control the pole length, pole mass, pole stiffness, and the initial angle of...
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Interactive
CK-12 Foundation

Loop-the-Loop

For Students 6th - 12th Standards
What prevents a roller coaster from falling when it goes upside down? Scholars experiment with a roller coaster simulation controlling the mass of the coaster, the height of the hill, and the radius of the loop. They learn which factors...
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Interactive
CK-12 Foundation

Ballistics Tests

For Students 6th - 12th Standards
How did scientists measure the speed of incredibly fast things before the invention of high-speed photography? Scholars virtually perform ballistics tests to discover the process. They control the rifle type, bullet mass, and target...

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