Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
Anti-Defamation League
Don't Let Hate Ruin the Fun: Youth and Online Games
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
EngageNY
Modeling Video Game Motion with Matrices 2
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
EngageNY
Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
Curriculum Development Institute
Olympic Games
The Olympic Games are the subject of a differentiated lesson for a middle school classroom. Activities include researching the events in the ancient games and comparing them to events in the modern Olympics, gathering acts about why...
iCivics
Represent Me!
Your class members will take on the roles of legislators and work to serve their constituents in a fun online video game. They will practice sorting and approving bills based on the wants of the people they represent, and understand the...
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
iCivics
iCivics Backyard Adventure
Imagine arguing a real Supreme Court case! Running your own county government! Acting as President for a day! iCivics offers games, web scavenger hunts, and other activities that encourage summer scholars to learn about their communities...
Media Education Lab
Propaganda in Context
"Board Game Helps Fight Real World Ebola," a video produced by Voice of America, provides the text for a guided instructional activity that asks viewers to analyze the propaganda techniques used in the video. Groups then select a example...
BrainPOP
U.S. Symbols
United States symbols are the subject of a video brought to you by BrainPop Jr. Hosts, Annie and Moby, begin with a definition of the word symbol, then go on to detail ten American symbols—the American flag, a Bald Eagle, the Liberty...
US Holocaust Museum
Nazi Olympics: Berlin 1936
The Olympics are about more than sports—at times, the games are also a place of racism and prejudice! Pupils investigate the 1936 Olympics in Berlin, Germany. They analyze the meaning behind the materials included in the United States...
Newseum
Search Boosters: How Content Creators Can Game the System
Scholars examine the techniques content creators use to boost their search rankings. After watching a short "Search Boosters" video, groups select a story from the "News or Noise? Media Map" and analyze the devices used in the story. The...
Common Sense Media
Digital Compass
Time to make some real world decisions in an interactive digital citizenship game. Choose a story and help the characters make the right decisions regarding Internet safety, cyberbullying, copyright, media literacy, appropriate online...
State Bar of Texas
Gibbons v. Ogden
Have you ever played the game Monopoly? Do you know what it takes to win the game correctly? Scholars research the nature of outlawing monopolies in the United States while controlling trade. They investigate the court case Gibbons v....
British Council
Hamlet
Introduce language learners to William Shakespeare's Hamlet with an interactive that presents a short, animated version of key scenes from the tragedy. Also included is a game where pupils match the image of a character with their name,...
The New York Times
401 Prompts for Argumentative Writing
Sometimes the hardest thing about an argument essay writing assignment is coming up with a question. A four-page list of prompts includes a range of topics, from social media and smart phones to video games and sports. The list is a...
Childnet International
Responding to Cyberbullying
After watching a short video about cyberbullying, individuals play an online cyberbullying game and then create their own Digizen that expresses their values and presents their vision for themselves, their friends, and the world at large.
PhysEdGames
Speedway!
Get teams running around the perimeter of a court like a racetrack speedway. One person from each team—the number of teams depends on class size—runs around the "speedway" in the same direction, making it back to their team with a...
PhysEdGames
Fresher
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
Nemours KidsHealth
Asthma: Grades 6-8
Two activities teach middle schoolers about asthma and how it can affect people's lives. After reading a series of articles and watching two videos that provide background information about asthma, pupils design an interactive game that...
Creative Learning Exchange
The Infection Game: The Shape of Change
Encourage the spread of knowledge in your class with this cross-curricular epidemic simulation. Pulling together science, social studies, and math, this lesson engages students in modeling the spread of infectious diseases, collecting...
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