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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 1

For Teachers 11th - 12th Standards
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
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Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 2

For Teachers 11th - 12th Standards
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
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Lesson Plan
EngageNY

Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”

For Teachers 7th Standards
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
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Lesson Plan
Curriculum Development Institute

Olympic Games

For Students 7th - 9th
The Olympic Games are the subject of a differentiated lesson for a middle school classroom. Activities include researching the events in the ancient games and comparing them to events in the modern Olympics, gathering acts about why...
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Activity
iCivics

Represent Me!

For Teachers 6th - 9th Standards
Your class members will take on the roles of legislators and work to serve their constituents in a fun online video game. They will practice sorting and approving bills based on the wants of the people they represent, and understand the...
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Lesson Plan
EngageNY

Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”

For Teachers 7th Standards
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
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Activity
iCivics

iCivics Backyard Adventure

For Students 6th - 12th
Imagine arguing a real Supreme Court case! Running your own county government! Acting as President for a day! iCivics offers games, web scavenger hunts, and other activities that encourage summer scholars to learn about their communities...
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Lesson Plan
Media Education Lab

Propaganda in Context

For Teachers 9th - 12th Standards
"Board Game Helps Fight Real World Ebola," a video produced by Voice of America, provides the text for a guided instructional activity that asks viewers to analyze the propaganda techniques used in the video. Groups then select a example...
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Interactive5:12
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BrainPOP

U.S. Symbols

For Students K - 3rd Standards
United States symbols are the subject of a video brought to you by BrainPop Jr. Hosts, Annie and Moby, begin with a definition of the word symbol, then go on to detail ten American symbols—the American flag, a Bald Eagle, the Liberty...
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Lesson Plan
US Holocaust Museum

Nazi Olympics: Berlin 1936

For Teachers 6th - 12th Standards
The Olympics are about more than sports—at times, the games are also a place of racism and prejudice! Pupils investigate the 1936 Olympics in Berlin, Germany. They analyze the meaning behind the materials included in the United States...
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Lesson Plan
Newseum

Search Boosters: How Content Creators Can Game the System

For Teachers 7th - 12th Standards
Scholars examine the techniques content creators use to boost their search rankings. After watching a short "Search Boosters" video, groups select a story from the "News or Noise? Media Map" and analyze the devices used in the story. The...
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Interactive
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Common Sense Media

Digital Compass

For Students 6th - 8th Standards
Time to make some real world decisions in an interactive digital citizenship game. Choose a story and help the characters make the right decisions regarding Internet safety, cyberbullying, copyright, media literacy, appropriate online...
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Lesson Plan
State Bar of Texas

Gibbons v. Ogden

For Teachers 8th Standards
Have you ever played the game Monopoly? Do you know what it takes to win the game correctly? Scholars research the nature of outlawing monopolies in the United States while controlling trade. They investigate the court case Gibbons v....
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Interactive
British Council

Hamlet

For Students 10th - 12th
Introduce language learners to William Shakespeare's Hamlet with an interactive that presents a short, animated version of key scenes from the tragedy. Also included is a game where pupils match the image of a character with their name,...
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Writing
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The New York Times

401 Prompts for Argumentative Writing

For Teachers 6th - 12th Standards
Sometimes the hardest thing about an argument essay writing assignment is coming up with a question. A four-page list of prompts includes a range of topics, from social media and smart phones to video games and sports. The list is a...
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Interactive
Childnet International

Responding to Cyberbullying

For Students 6th - 12th
After watching a short video about cyberbullying, individuals play an online cyberbullying game and then create their own Digizen that expresses their values and presents their vision for themselves, their friends, and the world at large.
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Activity1:54
PhysEdGames

Speedway!

For Students 1st - 8th
Get teams running around the perimeter of a court like a racetrack speedway. One person from each team—the number of teams depends on class size—runs around the "speedway" in the same direction, making it back to their team with a...
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Activity3:39
PhysEdGames

Fresher

For Students 3rd - 8th
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
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Lesson Plan
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Nemours KidsHealth

Asthma: Grades 6-8

For Teachers 6th - 8th Standards
Two activities teach middle schoolers about asthma and how it can affect people's lives. After reading a series of articles and watching two videos that provide background information about asthma, pupils design an interactive game that...
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Lesson Plan
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Creative Learning Exchange

The Infection Game: The Shape of Change

For Teachers 6th - 12th Standards
Encourage the spread of knowledge in your class with this cross-curricular epidemic simulation. Pulling together science, social studies, and math, this lesson engages students in modeling the spread of infectious diseases, collecting...

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