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Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a instructional activity that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan,...
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Queen of Heaven School
Computer Curriculum
Need some extra resources to get your class computer savvy? How about several years' worth? Show pupils in K-8 a progression of proficiency in a series of computer lessons. Learners master the basics, then work with the Microsoft Office...
Code.org
Encoding Color Images
Color me green. The fourth instructional activity in a unit of 15 introduces the class to color images and how to encode color images using binary code and hexadecimal numbers — and they will quickly notice that it is...
Curated OER
Merging New Technology with Old Stories
Is your city's history a mystery to your class? Ever wonder if your county contains a bounty of folklore? Young computer scientists incorporate technology with time-honored tales during a project with both individual and group...
Institute of Electrical and Electronics Engineers
Coloring Discrete Structures
What's the least number of colors needed to color a U.S. map? The activity begins by having pupils view a video clip on continuous and discrete phenomenon, then launches into an activity reminiscent of Zeno's paradox. A separate...
Code.org
Keys and Passwords
Scholars explore the relationship between cipher keys and passwords and as they learn more about the Vigenere cipher and continue to read from the book Blown to Bits in the seventh lesson of the series. They conduct an activity where...
Code.org
Introduction to Data
Data, data everywhere. Challenge your class to begin thinking about data, the ways people collect information, and what we can learn from this data. Class members discuss sources of data and then individuals answer questions in the...
Google
Be Internet Awesome
Teach the qualities of a digitally smart citizen with a set of lesson plans created by Google. Along with creating strong passwords, learners explore how to protect their privacy, when to stand up for others against cyberbullying,...
Ontario
Animation Programming—Computer Studies
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
National Woman's History Museum
Getting with the Program
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Institute of Electrical and Electronics Engineers
Arduino Blink Challenge
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Teach Engineering
Automatic Floor Cleaner Computer Program Challenge
Have your class use the engineering design process to program a vacuum robot. Using computer engineering concepts, teams program an automatic floor cleaner to traverse designated patterns.
Institute of Electrical and Electronics Engineers
Cracking the Code
Some interesting reading on the history of barcodes opens this technology lesson plan. Readers find out how engineers contribute, and then they gather into groups to discuss possible improvements to our current UPC barcode system. Know...
Computer Science Unplugged
Beat the Clock—Sorting Networks
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
California Department of Education
Workplace Skills
What skills do employers look for in potential employees? Introduce scholars to the skills that pay the bills during the second of six career and college readiness lesson plans. Once they have defined critical 21st-century skills, groups...
Buffalo State
A Five Day Approach to Using Technology and Manipulatives to Explore Area and Perimeter
Young mathematicians build an understanding of area and perimeter with their own two hands in a series of interactive geometry lessons. Through the use of different math manipulatives, children investigate the properties of...
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
Curated OER
Build Your Dream Science Lab
Would your ideal science lab be filled with bubbling beakers and zapping Tesla coils? Or would it contain state-of-the-art computer technology and data analysis? Dream big with an innovative lesson that connects math and language...
National Research Center for Career and Technical Education
Break-Even Point
How do companies determine the prices of their products? Marketing maestros discover the concepts of cost and break-even point through discussion, independent practice, and a collaborative assessment. The career and technology-oriented...
Towson University
Mystery Disease
How did scientists determine the cause of illness before technology? Science scholars play the role of medical researcher in an engaging guided inquiry activity. Using observations, technical reading, and Punnett squares, learners...
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.