Lesson Plan
Curated OER

Tetrahedral Dice

For Teachers 6th - 9th Standards
Put those thinking hats on and look at all the possible outcomes from rolling two different four-sided dice. The challenge in this problem is finding all the combinations when adding and subtracting the numbers from each die and creating...
Lesson Plan
Project Maths

Fair Trials with Two Dice

For Teachers 9th - 12th
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
Lesson Plan
West Contra Costa Unified School District

Introduction to Conditional Probability

For Teachers 7th - 9th Standards
Here is a turnkey lesson that walks young statisticians through the development and uses of conditional probability. From dice games to surveys, Venn diagrams to frequency tables, the class learns how a given can effect the overall...
Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Unit Plan
National Security Agency

It's Probably Probable

For Teachers 6th - 8th Standards
Learners make predictions and draw conclusions from given information as they learn the meaning of probability in this vocabulary-rich, integrated activity that presents a variety of teaching strategies to motivate and reach...
Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
Interactive
Shodor Education Foundation

Dice Table

For Students 7th - 12th Standards
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Interactive
CK-12 Foundation

Discrete Random Variables: Roll the Dice!

For Students 9th - 12th Standards
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
Lesson Plan
EngageNY

Games of Chance and Expected Value 1

For Teachers 11th - 12th Standards
There's a strong chance that class members enjoy learning math through engaging games. Scholars analyze games of chance to determine long-term behavior. They learn to calculate expected value to help with this assessment.
Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Lesson Plan
Illustrative Mathematics

Illustrative Mathematics: 7.sp.8 Tetrahedral Dice

For Teachers 6th - 8th
Many games use dice which are six-sided and fair (meaning each face on the die is equally likely to land face up). Many games also use the sum of two dice rolled at the same time to determine movement of game pieces. However, not all...
Unit Plan
TED Talks

Ted: Ted Ed: The Last Banana: A Thought Experiment in Probability

For Students 9th - 10th
Imagine a game played with two players and two dice: if the biggest number rolled is one, two, three, or four, player 1 wins. If the biggest number rolled is five or six, player 2 wins. Who has the best probability of winning the game?...
Whiteboard
SMART Technologies

Smart: Dice and Card Math Games

For Students K - 1st
Kids love dice and playing with decks of cards. Leverage these two great (and inexpensive tools) to help students work on math facts, place value and more.