Lesson Plan
Curated OER

Backyard Blitz

For Teachers 7th - 8th
Learners create a landscape design using shapes, colors and textures. A key is created with hyperlinks to information reports pertaining to the plants, trees and shrubs used in the design. Explore design principal utilizing a variety of...
Lesson Plan
Curated OER

Scooting Along!

For Teachers 5th - 8th
Young scholars investigate how Newton's Third Law affects vehicle design. In this Newton's Third Law lesson plan, students use a web site to research Newton, his third law, and how to design a vehicle that uses a balloon for power. They...
Lesson Plan
Curated OER

Color Graphs and Poetry

For Teachers 2nd - 5th
Students explore color as they create graphs, write poetry, and examine varied interior designs. They respond to writing prompts describing their favorite color. Students collect data and create a bar graph based on a class survey. They...
Lesson Plan
Curated OER

Hyperlinking Partnership

For Teachers 9th - 12th
Students get involved in a unique collaboration that enhances their knowledge of architecture and design. Develop organizer resources with others. They are engulfed into a world of architects and museum specialists to facilitate the...
Lesson Plan
Curated OER

Getting In the Game

For Teachers 6th - 12th
Learners explore how interactive Web sites support live sports programming, and then design Internet sites that provide interactive support for a favorite television program. They present their mock ups to the class.
Lesson Plan
Curated OER

FLIGHT FAIR

For Teachers 4th - 6th
Students conduct their personal investigations into paper airplane flight. Cooperative teams are formed, with students choosing the paper airplane design that they are most interested in building.
Lesson Plan
Curated OER

Environmental and Health Concerns

For Teachers 7th - 8th
The idea behind this lesson plan is to introduce learners to the health and environmental issues related to the use of computers. The lecture should include topics such as tendonitis and carpal tunnel syndrome, but information is not...
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Lesson Plan
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NASA

Pop! Rockets

For Teachers K - 8th
Off they go — launching rockets is fun. The lesson plan contains templates to build paper rockets that can be launched from a PVC pipe launcher. Individuals or groups build the rockets and determine the shapes for their fins. Included...
Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Lesson Plan
Code.org

Personal Innovations

For Teachers 9th - 12th
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Teach Engineering

Penny Perfect Properties (Solid-Liquid Interations)

For Teachers 7th - 12th Standards
I can get more water to stay on a penny than you can! Collaborative pairs determine the volume of liquids that can be contained on the surface of copper pennies and plastic coins. The pairs analyze their results using graphs and go on to...
Lesson Plan
Code.org

APIs and Using Functions with Parameters

For Teachers 9th - 12th
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Lesson Plan
Kenan Fellows

The Newton Challenge

For Teachers 6th - 8th Standards
Make Newton proud. Scholars apply their understanding of forces and energy to an engineering design challenge. They learn about simple machines, create a presentation on Newton's laws, and develop a balloon-powered car.
Lesson Plan
Google

Friends: Create a Company

For Teachers 5th - 9th
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come...
Lesson Plan
Google

Friends: Texting Story

For Teachers 5th - 9th
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.

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