Curated OER
Backyard Blitz
Learners create a landscape design using shapes, colors and textures. A key is created with hyperlinks to information reports pertaining to the plants, trees and shrubs used in the design. Explore design principal utilizing a variety of...
Curated OER
Scooting Along!
Young scholars investigate how Newton's Third Law affects vehicle design. In this Newton's Third Law lesson plan, students use a web site to research Newton, his third law, and how to design a vehicle that uses a balloon for power. They...
Curated OER
Color Graphs and Poetry
Students explore color as they create graphs, write poetry, and examine varied interior designs. They respond to writing prompts describing their favorite color. Students collect data and create a bar graph based on a class survey. They...
Curated OER
Hyperlinking Partnership
Students get involved in a unique collaboration that enhances their knowledge of architecture and design. Develop organizer resources with others. They are engulfed into a world of architects and museum specialists to facilitate the...
Curated OER
Getting In the Game
Learners explore how interactive Web sites support live sports programming, and then design Internet sites that provide interactive support for a favorite television program. They present their mock ups to the class.
Curated OER
FLIGHT FAIR
Students conduct their personal investigations into paper airplane flight. Cooperative teams are formed, with students choosing the paper airplane design that they are most interested in building.
Curated OER
Environmental and Health Concerns
The idea behind this lesson plan is to introduce learners to the health and environmental issues related to the use of computers. The lecture should include topics such as tendonitis and carpal tunnel syndrome, but information is not...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
NASA
Pop! Rockets
Off they go — launching rockets is fun. The lesson plan contains templates to build paper rockets that can be launched from a PVC pipe launcher. Individuals or groups build the rockets and determine the shapes for their fins. Included...
Google
Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Google
Art: Graffiti
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall.  
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Code.org
The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Google
Animate a Name
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project. 
Code.org
Personal Innovations
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Google
Friends: Imaginator
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops. 
Teach Engineering
Penny Perfect Properties (Solid-Liquid Interations)
I can get more water to stay on a penny than you can! Collaborative pairs determine the volume of liquids that can be contained on the surface of copper pennies and plastic coins. The pairs analyze their results using graphs and go on to...
Code.org
APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Kenan Fellows
The Newton Challenge
Make Newton proud. Scholars apply their understanding of forces and energy to an engineering design challenge. They learn about simple machines, create a presentation on Newton's laws, and develop a balloon-powered car. 
Google
Friends: Create a Company
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come...
Google
Friends: Texting Story
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Google
Storytelling: Your Innovation Story
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit. 
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