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Lesson Plan
Curated OER

Alice Computer Programming

For Teachers 6th - 8th
Students explore multimedia components. In this science inquiry lesson, students read "Invitation to the Game" by Monica Hughes and they use the Alice Computer Programming System to better understand population dynamics.
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Lesson Plan
Microsoft

Events and Event-Driven Programming

For Teachers 6th - 8th
Make the instructional activity an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline...
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eBook
Computer Science Field Guide

Computer Science Field Guide

For Teachers 9th - 12th
Imagine computer science all summed up in one book. This resource provides 16 chapters that cover many aspects of computer science, ranging from algorithms to software engineering. The e-book contains links to applets to help explain...
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Lesson Plan
Curated OER

Computer Programming: Learning Alice Programming

For Teachers 10th - 12th
Students examine the Alice Program. In this computer programming lesson, students use the drag and drop program method and view a PowerPoint presentation. Students will then create a snowman by using the drag and drop method.
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Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
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Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
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Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
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Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
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Worksheet
Curated OER

Review of Arrays

For Students 12th - Higher Ed
In this computer programming review worksheet, students answer 50 multiple choice questions on one and two dimensional arrays.
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Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
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Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
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Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
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Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
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Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
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Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
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Worksheet
Curated OER

Review C++ Fundamentals

For Students Higher Ed
In this computer programming worksheet, students answer 50 multiple choice questions on different member functions and C++ programming.
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Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
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Lesson Plan
Curated OER

Adventures in Alice

For Teachers 8th - 12th
Students use the Alice computer program and use the basic features to manipulate a world within it.  In this programming lesson students use their computer skills to create a storyboard in the Alice program. 
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Lesson Plan
Microsoft

Artificial Intelligence

For Teachers 6th - 8th
There's nothing artificial about an informative lesson. The eighth of nine parts in the Intro to CS with MakeCode series focuses on artificial intelligence. Scholars learn how artificial intelligence is making its way into society before...
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Lesson Plan
Microsoft

Arrays

For Teachers 6th - 8th
Zoos are just elaborate arrays. Scholars learn the meaning of arrays and how to create them in Minecraft. Applying this knowledge, they write a program to create a zoo within the game's world. They also complete an independent project...
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Lesson Plan
Drexel University

Learning Roomba Module 5: Localization

For Teachers 9th - 12th
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
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Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
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Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
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Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.