Teach Engineering
Design Step 6: Evaluate/Manufacture a Final Product
This is what all of the excitement has been building up to! Young engineers create engineering drawings, use machines to manufacture their products, test, and evaluate their designs in the last step in the engineering design process.
Institute of Electrical and Electronics Engineers
Dispenser Designs
After reading about the history of tape dispensers, learners compare and contrast different dispenser designs. Next, teams work within budgetary and time constraints to design a better dispenser. When finished, each engineer reflects on...
Curated OER
Turn It Upside Down: Introduction to Computer-Aided Design
High schoolers explore a computer-aided design program. Students chart out roller coaster design, computer graphics and architecture. High schoolers focus on understanding the connections between mathematics, science, technology and...
Discovery Education
Design a Shoe
If the shoe doesn't fit, design a new one. Discovery Education challenges pupils to put the engineering process in action by designing a shoe. Groups design and build a shoe prototype based upon the client constraints outlined in the...
Lincoln Public Schools
Cereal Box Project
Challenge your class with this fun and engaging engineering design project. The goal, to create a brand new cereal complete with a list of ingredients, a name and logo, and a box to hold it in. Starting with a survey to determine the...
Teach Engineering
Design a Flying Machine
Wrap up the unit in one final design. Pairs use their knowledge of aviation to design new flying machines and record how their designs take into consideration the forces that act upon airplanes. The pupils determine whether their designs...
Teach Engineering
Connect the Dots: Isometric Drawing and Coded Plans
Individuals discover how to draw cubes on triangle-dot paper. They use cubes to build structures and draw corresponding isometric drawings on dot paper in the second lesson of the series of five. The activity also introduces the concept...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into manageable...
Teach Engineering
Seeing All Sides: Orthographic Drawing
How can your draw three-dimensional figures on paper? The lesson shows pupils how to draw orthographic projections of three-dimensional figures composed of cubes. After viewing a PowerPoint presentation, they practice this skill with...
Curated OER
Coast-to-Coast Book Design-Part 1: What is a book?
In this first of four lessons on book design, learners are introduced to the vocabulary of book design through the use of bookwalks and a non-linear PowerPoint presentation in game-show (Jeopardy!) format.
Perkins School for the Blind
Design and Problem Solving
What if you had a design problem you wanted to solve, but were unable to draw because you were unable to see? Teach your learners with visual impairments that they can use Wikki Stix®, a braille ruler, Legos®, and Constructo Straws to...
Curated OER
Product of the Future Activity
Pupils predict what computers, games, or products be like in 2030. They think about and design futuristic products.
Intel
Prototyping
I need something to test. The three sessions in this lesson have individuals build and test a prototype of their design. The first two sessions are devoted to prepping for the prototype by drawing up specifications and materials. The...
Beyond Benign
The Final Floor
Finally, the final floor plan. The 11th installment of a 15-part series looks at floor plans for houses. Scholars try their hand at creating a scale drawing for the floor plan of their dream houses.
Curated OER
A More Perfect Product
Students participate in a discussion about the basics of house design including the influence of site, materials, function, form and style. They explore these concepts by creating a floor plan and conceptual drawing of a house.
Curated OER
Designing a CD Cover
Tenth graders design a CD cover and compare and contrast traditional and drawing methods with the use of AppleWorks and Photoshop software. They create a professional design layout using AppleWorks, and present their design in the form...
Curated OER
Design Engineer Problem
Students design a flower-pot and saucer. In this math lesson, students incorporate the use of technology to correctly build and shape a flower pot. They calculate the necessary mass of the red clay used to make the pot.
Curated OER
Mass Production
Sixth graders work together as a class to become a company that has the job of researching, designing, manufacturing, and marketing a useful product. Student transfer plans of final design into a CAD drawing and mass produce the...
Teach Engineering
Edible Rovers (High School)
Design and build a rover ... then eat it? This activity has groups of two design and build Mars rovers. The teams determine what instruments they want to include with their rover and plan a budget. They calculate the cost of the body of...
Teach Engineering
Edible Rovers
The good thing about building this rover is you get to eat it afterwards. Pairs determine rover parts they want to include in their design based upon their cost and usefulness. The teams design their rovers, build them from edible...
Curated OER
Highway Design for the Future
Eighth graders research highway designs and create a marble maze to illustrate a highway system. They test their designs and write reports defining the project and analyzing the results.
Curated OER
Concept Structures in Architecture
Students develop a creative building design. In this technology lesson, students create a model of their building using a computer software. They present their final product in class.
Curated OER
CAD/CAM Project
Eighth graders are introduced to the CAD/CAM project for their grade level. Using software, they practice using grids and drawing their designs. They discover the need to plan their designs carefully and the importance of accuracy when...
Teach Engineering
Let's Take a Spin: One-Axis Rotation
Investigate the effect of one-axis rotations on geometric figures. Scholars learn to use snap cubes and the right-hand rule to draw figures after rotations about the x-, y-, or z-axes. They try their hands at examples created by the...