NASA
On Target
NASA's LCROSS mission is dropping a probe into a lunar crater. Groups design a system to travel down a zip line and drop a marble onto a target in the classroom. The groups then modify their designs based upon testing.
Code.org
Sending Numbers
Binary graphing ... bit by bit. Pairs work together to develop a protocol in order to send the points of a graph. One partner sends the points and the other receives them and tries to recreate the graph. The pupils use the rubric to...
Code.org
Encoding and Sending Formatted Text
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message.
Code.org
The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
Code.org
Bytes and File Sizes
A bite of bits. The first lesson in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units used to measure...
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Code.org
Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine...
Code.org
Functions and Top-Down Design
Let me break it down for you! Introduce your class to a way of breaking up a complicated task into its component pieces. Individuals draw a complex figure using JavaScript and then break it down to help determine the...
Ontario
Computer Hardware —Computer Studies
What kind of components are needed for a computer? Through a differentiated lesson, individuals learn about six hardware computer components. They conduct research to determine the range of options for the components. Class members...
Teach Engineering
Above-Ground Storage Tanks in the Houston Ship Channel
Introduce your class to storage tank failures caused by major storms with an activity that looks at how the concepts of Archimedes' Principle and Pascal's Law affect the storage tanks along the Houston Ship Channel. The background...
Teach Engineering
Processes on Complex Networks
Introduces your class to random processes in networks with an activity that uses information about disease spread using the susceptible, infectious, resistant (SIR) model. Participants determine whether a susceptible person becomes...
Teach Engineering
Projections and Coordinates: Turning a 3D Earth into Flatlands
Introduce your class to map projections and coordinates, the basics for the work done in a GIS, with an activity that uses Google Earth to challenge learners to think about the earth's shape.
Teach Engineering
Nanotechnology as a Whole
It's a small (nanotechnology) world after all! The first segment of a six-part series gives an overview of nanotechnology, its principles and applications, and shares some of the engineering applications of nanotechnology. A...
Teach Engineering
Forms of Linear Equations
Linear equations are all about form. The fifth part in a unit of nine works with the different equivalent forms of linear equations. Class members become familiar with each form by identifying key aspects, graphing, and converting...
Teach Engineering
Electromagnetic Radiation
How can nanoparticles be used in the battle against skin cancer. Class members take on the question as they gather information about electromagnetic radiation, specifically ultraviolet radiation. Pupils learn about the mathematical...
Teach Engineering
Skeletal System Overview
It is best to know all about the skeletons in the closet. The third segment in a five-part series focuses on bone structure, development and growth, and functions. Class members connect what they learn to their study of...
Teach Engineering
Imagining DNA Structure
Let's get a closer look at DNA and other molecular structures. The first lesson in the series of four introduces a variety of imagining techniques that engineers and scientists use to visualize molecular structures. The resource presents...
Teach Engineering
Android Acceleration
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson progresses nicely by first introducing different types of acceleration to the class. The teacher...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
Introduction to Conditional Logic
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Tech Museum of Innovation
Tree House Escape
Use simple machines to escape from a tree house. Pupils learn about simple machines and how they are useful in everyday life in a STEM lesson. Groups then design a device to rescue a friend stuck in a tree house.
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
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