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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
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Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
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Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
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Lesson Plan
EngageNY

Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”

For Teachers 7th Standards
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
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Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
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Lesson Plan
Curated OER

Flight of the Imagination

For Teachers 6th - 12th
Learners study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
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Lesson Plan
Curated OER

The Gypsy Game

For Teachers 5th - 6th
In this reading worksheet, students answer 10 multiple-choice questions about the book. For example, "What did Marshall name the stray dog?"
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Lesson Plan
Curated OER

Answering Carnival Questions with the Scientific Method

For Teachers 2nd - 3rd
Through the use of a Reading Rainbow episode, clever in-class games and activities, and an ITV Series video, second and third graders engage in a study of the scientific method; what it is, and how scientists use it. This well-designed...
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Lesson Plan
Curated OER

Playing Dirty

For Teachers 7th - 12th
Learners consider the effects of video games on students. In this current events lesson, learners visit selected websites to study video game ratings, their effects on children, and the violence in the games.
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Lesson Plan
Curated OER

Virtual Connections

For Teachers 6th - 12th
Students use prior knowledge to develop a survey on their peers' habits and preferences regarding video games and online gaming. They examine the social aspect of online gaming by discussing "Where Warriors and Ogres Lock Arms Instead of...
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Lesson Plan
Curated OER

Introduce Vocabulary: Blueberries for Sal (McCloskey)

For Teachers K - 3rd
Take your budding readers on a literary trip to pick blueberries as they learn vocabulary from Robert McClosky's book, Blueberries for Sal. By pre-teaching the words pupils are prepared to raise their hands when they hear the words in...
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Lesson Plan
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Nemours KidsHealth

Screen Time: Grades 6-8

For Teachers 6th - 8th
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
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Lesson Plan
Curated OER

Origin of the Modern Olympic Games

For Teachers 6th - 8th
Students using a Venn diagram, compare and contrast the modern and ancient Olympic games. They write essays and construct timelines about the games. Students, using various items, create tools for a new Olympic game and write the...
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Lesson Plan
Curated OER

Reading and Responding -- Lesson 4

For Teachers 4th
Fourth graders work individually with a tutor or teacher to (1) read a fiction selection, and (2) practice test-taking strategies. Reading passages and comprehension questions are provided.
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Lesson Plan
US Holocaust Museum

Nazi Olympics: Berlin 1936

For Teachers 6th - 12th Standards
The Olympics are about more than sports—at times, the games are also a place of racism and prejudice! Pupils investigate the 1936 Olympics in Berlin, Germany. They analyze the meaning behind the materials included in the United States...
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Lesson Plan
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Nemours KidsHealth

Screen Time: Grades 9-12

For Teachers 9th - 12th Standards
Two engaging activities encourage teens to turn off their screens and tune into healthy activities. Learners use a tracker to assess their daily screen-time habits, read several articles about the value of exercise, then research the...
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Lesson Plan
Curated OER

Playing to Learn

For Teachers 6th - 12th
Learners brainstorm about video games that are designed to teach. They create and perform in small groups a live action "video game" that teaches a concept covered in class this school year.