Bully Free Systems
Bully Free Lesson Plans—Ninth Grade
"Bullying and Prejudice" and "Do You Cyber Bully," two lessons from a complete Bully Free program, serve as samples of the approach used in a unit designed to bring awareness to and to combat bullying. Each lesson asks class...
Bully Free Systems
Bully Free Lesson Plans—10th Grade
Two lessons, "What Does Cyber Bullying Look Like?" and "Factors Influencing My Reporting the Bullying of Others," serve as examples of the 12 included in a Bully Free curriculum. Each plan includes discussion questions, an activity,...
Bully Free Systems
Bully Free Lesson Plans—11th Grade
It takes courage to stand up to bullies. Two sample lessons from a complete Bully Free curriculum, "Courageous and Brave Bystanders" and "Assertiveness Skills for Bullied Students and Empowered Bystanders" provide participants with...
Bully Free Systems
Bully Free Lesson Plans—12th Grade
Two sample lessons from a curriculum unit on bullying provide high school seniors with an opportunity to assess their online and cell phone behavior and to consider how they can offer support to bullied students. Each plan includes an...
Curated OER
Alphabetize For A Reason
Learners organize information by using the alphabet. Students organize materials alphabetically. Learners alphabetize with the first, second and third letters of a set of words. Students discover applications for alphabetical order.
Curated OER
Thesaurus Power
Give your class the advantage of Thesaurus Power! They will use a thesaurus to understand word meanings and relationships. They focus on how a thesaurus functions and how it gives the entry word, definition, synonyms, antonyms, and part...
Curated OER
New Hampshire Unplugged
Young historians explore how technology and science affected life in the state of New Hampshire. They define technology and give personal experiences of how technology affects people and how people have used technology. They compare the...
Shodor Education Foundation
An Introduction To Quadrilaterals
Young geometers investigate and apply properties of quadrilaterals. After a review and discussion of key terms, young scholars use a computer applet to explore four-sided figures and classify them according to their attributes. The...
ESL Kid Stuff
Rooms of a House
Language learners create and label the rooms in a house and then add and label images of objects that may be found in each room.
Shodor Education Foundation
Stem and Leaf Plotter
The key is in the leaves. Pupils enter data to create a stem-and-leaf plot. The resource then displays the plot and calculates the mean, median, and mode of the data. Using the plot and the calculated measures of spread, learners analyze...
Curated OER
Pet Guess Who
Est-ce que ton animal grand ou petit? Pair up your beginning French speakers for a game of Pet Guess Who! Using pet advertisements from newspapers or the Internet, pairs try to guess what kind of animal their partner has. Also, use the...
Curated OER
A Twist On Teaching Affixes
Engaging your class in prefix and suffix instruction with these helpful ideas.
Shodor Education Foundation
Sequencer
Take the first step into graphing sequences. Learners set the starting number, multiplier, add-on, and the number of steps for a sequence. Using the inputs, the interactive calculates and plots the sequence on the coordinate plane. Users...
Shodor Education Foundation
Caesar Cipher
Caesar ciphers hide secret missives. A simple interactive lets users encode and decode hidden messages. The cipher method here is the Caesar shift.
Shodor Education Foundation
Simple Maze Game
Avoid the mines and win the game! Young scholars direct a robot through a minefield by plotting points. Their goal is to reach the target in as few moves as possible.
Shodor Education Foundation
Function Flyer
Fly through graphing functions with the Function Flyer. Young mathematicians use an interactive to graph different types of functions. A set of exploration questions has users investigate patterns in functions.
Shodor Education Foundation
Graph Sketcher
Sketch graphs with the Graph Sketcher. Scholars graph functions on a coordinate plane. An interactive makes it as easy as inputting the function and clicking a button.
Shodor Education Foundation
Box Plot
What information can come from a box? Learners choose a data set to display as a box plot and decide whether to include the median in the calculation of the quartiles, show the outliers, and change the scale. To finish the lesson,...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...