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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 1

For Teachers 11th - 12th Standards
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
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Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Learners explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
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Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
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Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
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Lesson Plan
Media Smarts

Facing TV Violence: Consequences and Media Violence

For Teachers 1st - 4th
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
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Lesson Plan
Curated OER

Integrating the Nintendo Wii in Adaptive Physical Education

For Teachers 3rd - 12th
Bring gaming into the classroom as part of a physical education lesson plan. Learners with disabilities participate in various physical activities using the Nintendo Wii. They use the video game system not only to play different sports,...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 2

For Teachers 11th - 12th Standards
The second day of a two-part lesson on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the 32-part...
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Lesson Plan
EngageNY

Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”

For Teachers 7th Standards
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
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Lesson Plan
Curriculum Development Institute

Olympic Games

For Students 7th - 9th
The Olympic Games are the subject of a differentiated lesson for a middle school classroom. Activities include researching the events in the ancient games and comparing them to events in the modern Olympics, gathering acts about why...
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Lesson Plan
Curated OER

Create Your Own Classroom Olympic Games

For Teachers 3rd - 12th
Students create their own version of the Olympic Games. They compete in the games of their choice and keep score.
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Lesson Plan
Teacher Vision

Political Events and Summer Olympic Games

For Teachers 5th - 7th
During an Olympics year, the world joins together to celebrate athleticism, patriotism, and history. Learn about the Olympiads of the 20th century with a research project in which groups research one year's Olympic Games. They note the...
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Lesson Plan
Mathalicious

XBOX Xpotential

For Teachers 9th - 12th Standards
Touchdown! This is an exponentially insightful instructional activity that explores the growth of football games with different video game consoles. Class members discuss whether the increase of mergahertz can be described as linear or...
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Lesson Plan
EngageNY

Designing Your Own Game

For Teachers 11th - 12th Standards
Your classes become video game designers for a day! They utilize their matrices, vectors, and transformation skills to create and design their own game images. The complex task requires learners to apply multiple concepts to create their...
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Lesson Plan
Curated OER

Online video games plus curriculum-based math equals an engaging educational tool.

For Teachers 7th
Seventh graders use online math games to practice understanding the skill of estimation and order of operations. In this lesson, 7th graders use the internet to play online games to strengthen their understanding of these skills. 

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