Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, learners read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Young scholars explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
Lesson Plan
EngageNY

Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”

For Teachers 7th Standards
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Lesson Plan
Visa

Making it Work Together: Money and Roommates

For Teachers 9th - 12th Standards
Balancing money and first-time roommates can feel like a daunting prospect. Support your class members in understanding how financial agreements between roommates function, as well as the underlying importance of how to communicate about...
Lesson Plan
Arts Midwest

The Joy Luck Club: Culture and History

For Teachers 9th - 12th Standards
Explore San Francisco's Chinatown in a lesson about the first few chapters of The Joy Luck Club by Amy Tan. Kids research Chinatown on the Internet and create a virtual tour of the neighborhood, including the foods, cultural events,...
Lesson Plan
Curated OER

Answering Carnival Questions with the Scientific Method

For Teachers 2nd - 3rd
Through the use of a Reading Rainbow episode, clever in-class games and activities, and an ITV Series video, second and third graders engage in a study of the scientific method; what it is, and how scientists use it. This well-designed...
Lesson Plan
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Nemours KidsHealth

Screen Time: Grades 6-8

For Teachers 6th - 8th
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
Lesson Plan
BrainPOP

Latitude and Longitude Differentiated Lesson Plan

For Teachers 3rd - 5th Standards
Scholars warm-up their map skills with a discussion using location words to describe familiar places. An engaging video informs class members about latitude and longitude. Three leveled activities extend the learning experience for...
Lesson Plan
Curated OER

Lesson 2: The Constitution: Our Guiding Document

For Teachers 3rd - 6th Standards
Explore the structure and content of the US Constitution in the second lesson of this five-part social studies series. A collection of activities, games, and videos complement a class reading of a document summarizing the US...
Lesson Plan
Curated OER

Virtual Connections

For Teachers 6th - 12th
Students use prior knowledge to develop a survey on their peers' habits and preferences regarding video games and online gaming. They examine the social aspect of online gaming by discussing "Where Warriors and Ogres Lock Arms Instead of...
Lesson Plan
Curated OER

Flight of the Imagination

For Teachers 6th - 12th
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for...
Lesson Plan
Curated OER

The Gypsy Game

For Teachers 5th - 6th
In this reading worksheet, students answer 10 multiple-choice questions about the book. For example, "What did Marshall name the stray dog?"
Lesson Plan
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1
Nemours KidsHealth

Screen Time: Grades 9-12

For Teachers 9th - 12th Standards
Two engaging activities encourage teens to turn off their screens and tune into healthy activities. Learners use a tracker to assess their daily screen-time habits, read several articles about the value of exercise, then research the...
Lesson Plan
The New York Times

Writing to Explain: Creating How-To Scripts and Demonstrations

For Teachers 6th - 12th
Excuse me, can you give me directions? Scholars examine and practice technical writing to increase their ability to write directions. They participate in discussion, watch videos, and complete an assignment to create their own directions.
Lesson Plan
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Federal Trade Commission

Ad Targeting and Techniques

For Teachers 5th - 6th Standards
What techniques do advertisers use to reach a target audience? Pupils discover the answer with the second of four Admongo lesson plans. Scholars learn about the most common strategies advertisers use to convince people to buy something....