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The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Beyond Black and White
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Deliberating in a Democracy
Violent Video Games
High schoolers examine violence in video games. In this American history instructional activity, learners read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
The Inside Dope on Video Games
Young scholars explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Visa
Making it Work Together: Money and Roommates
Balancing money and first-time roommates can feel like a daunting prospect. Support your class members in understanding how financial agreements between roommates function, as well as the underlying importance of how to communicate about...
Arts Midwest
The Joy Luck Club: Culture and History
Explore San Francisco's Chinatown in a lesson about the first few chapters of The Joy Luck Club by Amy Tan. Kids research Chinatown on the Internet and create a virtual tour of the neighborhood, including the foods, cultural events,...
Curated OER
Answering Carnival Questions with the Scientific Method
Through the use of a Reading Rainbow episode, clever in-class games and activities, and an ITV Series video, second and third graders engage in a study of the scientific method; what it is, and how scientists use it. This well-designed...
Nemours KidsHealth
Screen Time: Grades 6-8
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
BrainPOP
Latitude and Longitude Differentiated Lesson Plan
Scholars warm-up their map skills with a discussion using location words to describe familiar places. An engaging video informs class members about latitude and longitude. Three leveled activities extend the learning experience for...
Curated OER
Lesson 2: The Constitution: Our Guiding Document
Explore the structure and content of the US Constitution in the second lesson of this five-part social studies series. A collection of activities, games, and videos complement a class reading of a document summarizing the US...
Curated OER
Virtual Connections
Students use prior knowledge to develop a survey on their peers' habits and preferences regarding video games and online gaming. They examine the social aspect of online gaming by discussing "Where Warriors and Ogres Lock Arms Instead of...
Curated OER
Flight of the Imagination
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for...
Curated OER
The Gypsy Game
In this reading worksheet, students answer 10 multiple-choice questions about the book. For example, "What did Marshall name the stray dog?"
Nemours KidsHealth
Screen Time: Grades 9-12
Two engaging activities encourage teens to turn off their screens and tune into healthy activities. Learners use a tracker to assess their daily screen-time habits, read several articles about the value of exercise, then research the...
The New York Times
Writing to Explain: Creating How-To Scripts and Demonstrations
Excuse me, can you give me directions? Scholars examine and practice technical writing to increase their ability to write directions. They participate in discussion, watch videos, and complete an assignment to create their own directions.
Federal Trade Commission
Ad Targeting and Techniques
What techniques do advertisers use to reach a target audience? Pupils discover the answer with the second of four Admongo lesson plans. Scholars learn about the most common strategies advertisers use to convince people to buy something....