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Lesson Plan
Ontario

Computer Hardware —Computer Studies

For Teachers 9th - 12th Standards
What kind of components are needed for a computer? Through a differentiated activity, individuals learn about six hardware computer components. They conduct research to determine the range of options for the components. Class members...
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Lesson Plan
Curated OER

Merging New Technology with Old Stories

For Teachers 9th - 12th Standards
Is your city's history a mystery to your class? Ever wonder if your county contains a bounty of folklore? Young computer scientists incorporate technology with time-honored tales during a project with both individual and group...
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Lesson Plan
Institute of Electrical and Electronics Engineers

Arduino Blink Challenge

For Teachers 9th - 12th Standards
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
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Lesson Plan
1
1
American Library Association

Creating 21st Century Superheroes

For Teachers 11th - 12th Standards
Create 21st century learners by utilizing technology and library databases. Scholars explore the concept of comic books as literature and create a superhero who could uniquely solve a 21st century global issue. Databases such as SIRS are...
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Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
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Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
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Lesson Plan
Curated OER

What Is Technology, and How Does It Benefit Us?

For Teachers 4th - 6th
Young scholars examine and define what technology is as well as the differences between science and technology. They assess the role of science and technology in society, conveniences technology offers and create a chart to compare the...
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Lesson Plan
Teaching Tolerance

Digital Tools as a Mechanism for Active Citizenship

For Teachers 9th - 12th Standards
How is technology a useful tool for active citizenship? Pupils assume the role of technology consultants reviewing citizenship projects. Small groups collaborate to make recommendations about how to incorporate technology to improve...
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Lesson Plan2:39
Code.org

Star Wars: Building a Galaxy with Code

For Teachers 6th - 12th
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
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Lesson Plan
Bonneville

Illuminate Me: Merging Conductive Sewing, Technology, and Solar Power

For Teachers 6th - 12th Standards
Sew up a unit on solar energy with a hands-on project. Groups sew LED lights on clothing using conductive thread. Solar modules attached to a helmet provide the energy for the lights. A final presentation gives learners the opportunity...
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Lesson Plan
Code.org

Personal Innovations

For Teachers 9th - 12th
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
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Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
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Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
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Lesson Plan
Code.org

Binary Numbers

For Teachers 9th - 12th
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its place...
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Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The activity has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
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Lesson Plan
Code.org

Creating Summary Tables

For Teachers 9th - 12th
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
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Lesson Plan
Towson University

Mystery Disease

For Teachers 9th - 12th Standards
How did scientists determine the cause of illness before technology? Science scholars play the role of medical researcher in an engaging guided inquiry activity. Using observations, technical reading, and Punnett squares, learners...
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Lesson Plan
Cornell University

Hydrophobic Surfaces—Deposition and Analysis

For Teachers 9th - 12th Standards
Couches, carpets, and even computer keyboards now advertise they are spill-resistant, but what does that mean? Scholars use physical and chemical methods to coat surfaces with thin films to test their hydrophobic properties. Then they...
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Lesson Plan
Code.org

What is Big Data?

For Students 9th - 12th
Find out why Big Data is a big deal in the first installment of a 12-part unit that introduces young computer scientists to Big Data and demonstrates how it is useful. In pairs, class members research a big data tool to uncover the...
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Lesson Plan
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Kenan Fellows

Engineering Skills Through Problem Based Learning

For Teachers 9th - 12th
Navigate the ups and downs of learning about energy. Future engineers consider how potential and kinetic energy apply to roller coasters. They design a roller coaster of their own and then use computer design software to showcase their...
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Lesson Plan
1
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Nemours KidsHealth

Screen Time: Grades 6-8

For Teachers 6th - 8th
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
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Lesson Plan
Middle Tennessee State University

The Invention of the Telephone

For Teachers 6th - 8th Standards
All of the people in your class would agree that life would be different without the invention of the telephone! Study Alexander Graham Bell's most famous and influential invention through the primary source document of his sketch of the...
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Lesson Plan
NOAA

Watching in 3D

For Teachers 9th - 12th Standards
Bring the ocean floor to life! Earth science scholars discover the process of deep sea mapping in the third installment in a series of five lessons about ocean exploration. The teacher's guide includes helpful resources, worksheets, and...

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