Drexel University
Learning Roomba Module 4: Sensors and Actuators
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
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Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
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Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
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Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
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Text Compression
The second lesson in a unit of 15 introduces pupils to text compression. The class begins with discussing how they already use text compression when sending text messages. Pairs learn more about the subject as they work to compress a...
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Encoding B and W Images
Imagine drawing with zeros and ones. The third lesson in a unit of 15 introduces the class to creating black and white images. Pairs get together to create an encoding scheme in order to make these images. They move on to a...
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Lossy Compression and File Formats
I'm compressed. Groups do a rapid research of different file types to determine what kind of compression the formats use and how it works. They share their information with the rest of the class until everyone has all the information for...
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Creativity in Algorithms
Groups work with the program they built in the previous lesson to make it more creative. The resource challenges pupils to add functionality to their existing programs by adding a new command.
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Functions and Top-Down Design
Let me break it down for you! Introduce your class to a way of breaking up a complicated task into its component pieces. Individuals draw a complex figure using JavaScript and then break it down to help determine the...
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APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
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Creating Functions with Parameters
The pupils practice modifying parameters in a function to add variations to their under the sea scene. The resource also introduces random number functions that alter the scene every time the program runs.
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Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
TryEngineering
Search Engines
Introduce search engines with an activity that models how search engines work and the different algorithms they employ. Working in groups, class members then build search queries to demonstrate the knowledge learned.
Royal Society of Chemistry
Moles Equations (14-16)
In chemistry, the mole is a unit of measurement, much like a millimeter or liter. After learning about moles, scholars learn various equations relating to mass, volume, and concentration. They review each of these equations in a few...
Google
Snapchat Geofilter
Sometimes pictures could use a little help. Scholars add filters, frames, stamps, and text to a background photograph. They learn to use variables, encapsulation, sequences, and objects as they use the Blockly programming language.
Teach Engineering
Java Programming: Testing the Edges
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
Teacher Web
Archaebacteria and Eubacteria
Take young biologists back to the beginning of life on Earth with this presentation on bacteria. Examining the different classifications of bacteria, this presentation introduces young scientists to the concepts of autotrophs and...
Cmassengale
Bacteria: Structure and Function
For as small as they are, there sure is a lot of information for young scientists to learn about bacteria. Help simplify the subject with this instructional presentation that explores the structure, nutrition, and reproduction of...
Lrymple Secondary College
Plate Boundary
Scholars examine diagrams and complete a concept map to discover key details about convergent, divergent, and transform plate boundaries.
Computer Science Unplugged
Tourist Town—Dominating Sets
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
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The Internet Is for Everyone
What is this thing called the Internet? A KWL activity elicits what the class knows about how the Internet works. Then pupils read a copy of a memo about the need to keep the Internet open and accessible by everyone.
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Packets and Making a Reliable Internet
That's not what I said! My message did not arrive in the correct order! Introduce the concept of packets and the transmission control protocol used to send and receive information over the Internet. The class participates in an...
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How Routers Learn
Your routers don't seem to be routing correctly. To figure out why, pupils act like routers, talk to their direct connects in order to determine as much information about the simulated network as possible. As they learn more about...
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Practice PT - Encode an Experience
Encoding What I did Last Summer. Class members develop a way to encode a personal experience using a top-down approach to determine components and sub-components of their experience They then pick one portion of the experience and go...